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Land of Xel:Combat System
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=== '''Ranged Attack''' === '''Full Ranged Attack''' In a full ranged attack the individual uses all actions to attack. The individual rolls a D20 and add your total strike bonus minus range penalty. Because the attacker completely focuses on hitting they receive -1 to weapon difficulty. This is not accumulative so all attacks are taken in one round with the -1 weapon difficulty. The attack must tie or exceed the weapon difficulty plus the targets AR and deflection bonus and/or dodge roll to hit. Each weapon has a short, medium, long, and max range. The range determines the weapons difficulty. Any thing before short is considered point blank and attacker receives a +4 bonus to hit. At short range attackers receive no extra bonus to hit. At medium range there is a -2 penalty. At long range there is a β6 penalty and at max there is a -12. '''Partial Ranged Attack''' A partial attack allows the individual to take one attack action before or after another action in that round. The other actions can only be a partial actions and the individual cannot us more actions than the posses. Roll a D20 add your total strike bonus minus range penalty. The weapon difficulty is increased by 2. This increase is not accumulative so if multiple partial attacks are taken in one round then all the attacks are at +2 weapon difficulty. The attack must still must tie or exceed the weapon difficulty plus the targets AR and deflection bonus and/or dodge roll to hit. Each weapon has a short, medium, long, and max range. Any thing before short is considered point blank and attacker receives a +4 bonus to hit. At short range attackers receive no extra bonus to hit. At medium range there is a β2 penalty. At long range there is a β6 penalty and at max there is a-12.
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