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==Divine Magic== {|align="right" ! Diety !Ruling<br/>Arcana !Inferior<br/>Arcana |- |The Destroyer || Death/Forces || Mind |- |The Father || Prime/Life || Time |- |The Judge || Fate/Death || Matter |- |The Lover || Mind/Spirit || Space |- |The Magus || Prime/Mind || Time |- |The Merchant || Space/Fate || Death |- |The Mother || Life/Spirit || Prime |- |The Reaper || Death/Fate || Life |- |The Stormlord || Forces/Space || Spirit |- |The Smith || Matter/Life || Fate |- |The Trickster || Fate/Prime || Forces |- |The Warrior || Forces/Prime|| Life |} Divine magic works completely differently than the spell casting of wizards and sorcerers. While the generic D&D universe is overflowing with Gods, Goddesses, lesser gods, demi-gods, Elder gods and a host of other outplaner creatures who can grant powers, Dragonstar proclaims there are only 12 (or 2 depending upon your beliefs) rather generically named Gods. In order to become a Divine spell caster, the character must devote themselves to the service of one god, gaining the abilities and powers granted by their god. This is done by taking the [[Last Emperor: Merit: Divine Favor|Divine Favor]] merit. Clerics (and druids and other divine casters) do not learn rotes, arcana or Gnosis. Instead each day when the character prays, their god sends a set of spirits, parts of themselves to serve the character. Tne number of spirits to arrive depends upon the [[Last Emperor: Merit: Divine Powers|Divine Powers]] merit the character has. These spirits usually can cast one Numen, one spell effect, before returning to their diety.
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