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Legends - Combat Rules
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===ROLLING TO DEFEND=== The defend roll is generally using a combat skill of some sort (e.g. Swordfighting), or another appropriate skill (e.g. Acrobatics). The attribute trait Agility adds to the dice pool on the defence. Circumstances may deduct from or add to the dice pool by -3 to +3 dice. If the attack roll beats the defence roll, a hit is scored. Draws go to the defender. '''Example:''' ''Thelessia Brightwaters is a 3rd Circle Legend with Elite (3+) Swordsmanship and Elite (+3) Agility. She rolls 6 dice on defence, looking for a target number of 3+.'' Note that some skills can only be used to parry attacks (e.g. Sworffighting) while others allow you to dodge (e.g. Acrobatics or Athletics). Some attacks cannot be parried β for example, a fireball cannot be stopped by sword or shield. Some situations prevent dodging β for example, a hero that is waist deep in heavy mud cannot dodge, but can parry. Parrying ranged attacks with a melee skill (e.g. Swordfighting defending versus arrows) is at +1 to the TN. Ranged skills (e.g. Archery) can be used to parry ranged or close attacks, but at +2 to the TN.
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