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LoGaS-Infinity's Call:Stair
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== Doors == The inhabitants of Gossamer Worlds see a door as simply a door. A Warden sees some doors as what they truly are - a '''''Door''''', a way to travel from a Gossamer world to the Grand Stair, and vice-versa. To a Master of the Grand Stair, nearly all doors have the potential to become Doors, either to the Stair or elsewhere within the same Gossamer world. There is no direct correlation between Door locations on the Stair and their adjoining Gossamer world. Two Doors adjacent in a single Gossamer world could lead to locations on the Grand Stair that are separated by days or even weeks of travel. Likewise, two adjacent Doors on the Grand Stair could lead to completely different Gossamer worlds, or two separate locations on the same Gossamer world separated by thousands of miles. === Door Characteristics === * Most Doors are two to three meters in height and roughly a meter wide. If they feature windows they are fogged and dark, or translucent enough that only light streams through. * A Door on the Grand Stair must link with an actual physical door in a Gossamer world. * Two Doors cannot link to the same door, nor can two doors link to the same Door. * Only a functional door can be turned into a Door. It cannot be solely decorative or freestanding without a connecting wall. If the door does not block progress in some fashion, it cannot be a Door. * Doors always open out from the Grand Stair, into the Gossamer worlds - '''never the reverse'''. * Locks to Doors cannot be picked, though there should always be a Key that opens that particular Door. * The orientation of a door and a Door must be identical. Doors on the Grand Stair are almost always upright and vertical. A vertically-oriented Door cannot be linked to a door in a ceiling or floor. * If the Gossamer world door is destroyed or damaged beyond usability, it no longer links to the Door in the Grand Stair. Repairing the door will not relink the two. * A Door on the Grand Stair that is not linked to a Gossamer world will not open. * Anyone in the Grand Stair, Warden or not, can open any Door that has not been secured. * Doors will close on their own (usually quickly) even if blocked open. * If a Gossamer world door is in a hostile environment, the Door eminates a field (like a membrane) that keeps the Grand Stair safe. === Wardens and Doors === Wardens have an attunement to the Grand Stair that instills a sense of direction (described in simple terms as 'up' and 'down', or 'through the Door'). Wardens generally know what Doors open where, and how to take shortcuts through the Grand Stair to reach a desired destination.
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