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=Combat= *'''Initiative''': The Initiative roll is treated as Opposed for the purposes of Joss and River use (i.e. you may use Joss and your River to affect that roll). Malicious Joss spent during the Initiative phase is treated as Xia Joss, i.e. it adds 1 die to your Lake rather than removing 1 from your opponent’s. *'''Waves & Marvels''': A Wave or Marvel generated using a Skill is best broken or resisted using a Skill; one generated using a combat stat is best broken or resisted using a combat stat (Footwork or Block). An improvised wave or marvel may be broken with either a skill or combat stat (Footwork or Block). (Effective Chapter 1, Scene 3) *'''Physical Attacks''': In order to determine the number of Ripples a successful physical attack inflicts, add the difference between the attacker's Damage and the defender's Toughness to the margin of success on the Strike result. A successful strike will always inflict at least 1 Ripple, even if the defender’s Toughness would bring the margin of success below 0. **e.g. if a Murderous Shadows stylist (Damage +10) has a Strike Result of 41, and a Storm God's Fury stylist (Toughness +5) has a Block result of 33, the latter would take 1 Ripple & an immediate roll rather than just 1 Ripple (8 [margin of success] +10 - 5 = 13). **If the Storm God’s Fury stylist uses the Eternal Temple God’s Armor technique for a +15 Toughness bonus, the Murderous Shadows stylist would still inflict 1 Ripple despite a negative result (8 + 10 - 20 = -2)
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