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===Fighter Moves=== Mettle 4/4 Mettle represents the focus and discipline required to face down your foes in mortal combat.<br> ''When you take a moment to catch your breath and focus your energy'', reset your mettle to its maximum. *'''Favored Weapon:''' Warhammer, Rifle. ''When you make any move with a favored weapon'', before you roll you may spend 1 mettle to take +1 to that roll. *'''Revel in Battle:''' When you ''Fight or Shoot or Throw'' and roll a 10+, you may spend mettle to add 1 or more of the following effects to the move result, at a cost of 1 mettle per effect. On a 12+, you regain 1 mettle in addition to all other effects. **Strike hard: increase damage dealt by +STR in this instance **Strike true: ignore +DEX worth of your target’s armor in this instance **Handicap: inflict a condition—stunned, hindered, etc.—of your choice on your foe (subject to Judge approval), with a Duration of +INT (minimum 1) *'''Bend Bars, Lift Gates:''' When you ''use pure strength to remove or destroy an inanimate obstacle'', burn 1 Strength and roll +STR: on a 10+, choose 3 from the list below; on a 7-9, choose 2; on a 6-, mark Strength and choose 1. **It doesn’t take a long time **Nothing of value is damaged in the process **You don’t attract unwanted attention **You can fix the thing again without much effort *'''No Guts, No Glory:''' When you ''charge into battle against overwhelming odds'', burn 1 Wisdom and roll +WIS: on a 10+, choose 3 from the list below; on a 7-9, choose 2; on a 6-, mark Wisdom and choose 1. **You have +1 armor until you’re incapacitated **The opposition is interested only in you until you’re incapacitated, or until a greater threat presents itself (whichever comes first) **You take +1 ongoing until you suffer damage **All allies witness to your courage or foolhardiness take +1 forward
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