Editing
Lunar Exalted
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===General Advice:=== First off, one essential piece of advice: whatever you feel about the barbaric nature of the vast majority of Lunars (admittedly, a subject often complained about), do not shackle them isn't explicitly indicated in their book. Even those limitations (real or perceived) that exist in the book can be cast aside, if they don't fit your idea of a fun game. Just try to realize that playing a character from a barbaric background is not, in any way, more limiting than playing a character from a civilized background. It's just a shift in focus, and change of perception. The second point I'd like to bring up is that the majority of any advice that applies to Solars, applies also to Lunars. They may not have been the god-kings of the First Age, chosen by the leader of the gods' rebellion against the Primordials, but Luna's Chosen are by no means impotent. Keep the scale of the game appropriate to the power level of the characters: raw survival on the edge of the Wyld may work for a session (though even that's a stretch; such a situation is probably only minimally challenging to most Lunars), but in the long term, the Exalted exist to accomplish things, indeed, to change the world. Make sure that NPCs are not overshadowing your PCs - it is, after all, their show. It's true that some of the Elders of the Silver Pact are survivors of the First Age, and that if they wanted to they could eat your characters for breakfast. But instead of worrying that they will, figure out why they won't. As Kasumi so eloquently points out in other parts of this work, the powerful NPCs in Exalted share one basic trait: they are incredibly powerful, but markedly imperfect. They are all wrong, somehow - whether through lack of focus, lack of clarity, too much drive towards the wrong goal, or some other factor, none of them has what it takes to change the world the way your characters are going to. They may have, at one point in their lives, but not any more. Lastly, don't forget that while the majority of Lunars may be barbaric members of the Silver Pact, there do indeed exist both Lunars unaligned with the Pact and so-called "city Lunars," those who managed to impress Luna with their will to survive outside of a wilderness setting. These characters can be just as fun, interesting, and viable as a standard Silver Pact Lunar. If you're worried about what to do with these characters, treating them largely like Solars (due to their "loose canon" nature and lack of defined societal structure) is far from a bad idea.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information