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===Grappling Actions=== Grappling actions can give the character the dominant position. (See [[Mano a Mano:Grappling|Action/Grappling]].) Add the attacker's ''grapple attack'' to grappling attack rolls. Use the defender's ''grapple defense'' as the difficulty of grappling attacks. ;push: A push, pull or shove is a quick grappling action which puts the target off balance. Successfully pushing, pulling and tripping up a standing opponent forces him to move in the direction the pushing character wants, and puts the pushed character off balance so he must make an roll against a difficulty of 8 using his ''grappling'' or ''acrobatics'' ability or fall down. If the pushing character is standing when his opponent falls down, the pushing character must choose whether to let go of him or follow him to the ground. ;trip: A trip is a strenuous double power grappling attack which puts the target off balance. Successfully attacking a standing target's legs puts him off balance so he must make an roll against a difficulty of 8 using his grappling or acrobatic ability check or fall down. ;slam: A slam is a strenuous grappling attack which puts the target on the ground. If the slamming character is standing and chooses to fall onto his opponent, then this attack has double power. The target will always end up on the ground, but he can still make an additional ''grappling'' or ''acrobatics'' ability roll against a difficulty of 8 to reduce damage from falling. If this roll is successful the damage is reduced by the attack's power, which means the slam will do no damage if the attacker does not fall onto the target and normal damage if the attacker does fall onto the target. ;hold: A hold is a quick grappling action. Hold is not an attack, but this action allows a character to make a grappling success roll. If this roll is successful the character doing the hold can choose to take the dominant position or stop grappling with his opponent. ;wrench: A wrench is a strenuous double power grappling attack. The damage and stun of a wrench are determined like the damage and stun of a blunt weapon. ;choke: A choke is a strenuous double power grappling attack which only does stun. A choke always causes at least two stun if it is successful, regardless of armor and absorption. ;disarm: Disarm is a strenuous double power grappling attack which forces an opponent to release his weapon or other possession. The difficulty of this action is the target's defense plus 5. If a character doing a disarm is successful and he has at least one free hand, he takes the weapon from his opponent. If he is successful but has no free hands, the opponent drops the weapon.
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