Editing
Mano a Mano:Design Decisions
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Real Time == The relationship of the turn-based gameplay to real time action adds to the realistic action and martial arts of the system and makes it possible to apply the Mano a Mano system to real time computer simulations: action games as well as more strategic games. (Here "real time" refers to both the information systems concept of [http://en.wikipedia.org/wiki/Real-time Real-time], and realistic representation of time in the game fiction) *In combat, characters are assumed to be continually moving *Players take turns controlling their characters in a fixed order *Time is measured from a player's turn until their next turn *Some actions cannot be performed every turn (example: "wind up") *Characters can perform more than one action in a turn *Some characters can do more things per turn than other characters *Sometimes a player's character can act on another player's turn
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information