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Mano a Mano:Hack and Slash
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==Luck and Skill== Depending on the game you want to make, player skill and other elements of chance may affect or completely replace some success rolls. Abilities that are not useful can be removed, ignored or determined automatically so players do not waste CP on them. For example, if archery depends entirely on player aim, then archery ability has no CP value. On the other hand archery has some CP value if: * archery depends entirely on a success roll * if you fail the roll the arrow doesn't shoot straight, but might still hit something on accident * player aim determines whether you hit while the roll is still used for armor * accuracy is affected by combat bonuses without success rolls
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