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Marvelous Adventures:Combat
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== Defensive Actions == {| border="1" style="float: left; border-collapse: collapse; margin-right: 1em;" |- style="background: black; color: yellow;" !Evade!!Block!!Catch |- |No Effect||Strength-6||Autohit |- style="background: LightGreen" |Evade +1||Strength-4||Miss |- style="background: yellow" |Evade +2||Strength-2||Risk |- style="background: red" |Evade +3||Strength+1||Safe |} A character may use their action to '''block''' an attack by making a Strength FEAT against Typical challenge; the result indicated on the Block column is treated as temporary Body Armor against any blunt (including charging), force, or grappling attacks made against them until their next action. (E.g. if Spider-Man, with Incredible Strength, gets a yellow result on a Blocking FEAT, he is treated as having Excellent (+5) Body Armor until he takes an action the next round). A character may use their action to '''evade''' an opponent attacking them in close combat, attempting to outmaneuver them, by making a Fighting FEAT opposed by the attacker's Fighting. If the FEAT is successful, then the opponent's attack is canceled (i.e. the same as if they rolled a "Miss" result), and the character receives the indicated bonus to attack that opponent themselves next round. A character may attempt to '''catch''' an object by making an Agility FEAT. Catching a object (or character) is Typical challenge. Catching a thrown object has a challenge equal to the Strength of the thrower; catching an arrow or similar projectile is an Incredible challenge, while catching a bullet is a Monstrous challenge; if one attempts to catch a projectile they are themselves the target of, the attempt is made with a -3 penalty, and the character is considered to be "baiting" the attack (+1 to be hit). * An '''Autohit''' means the character is struck by the object they attempted to catch. A falling object inflicts damage as if it made a charging attack at that speed; a projectile does damage as if a '''Hit''' result was scored. * A '''Miss''' means the character does not catch the object. * A '''Risky''' result means the character has caught the object, but the ''object'' may take damage as if struck by a charging attack. * A '''Safe''' result means the character has caught the object or character with no ill effect.
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