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Mass: the Effecting/Hard-Won Experience
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===Integration=== Integration is the biotic discipline of molecular integration, using mass effect fields to strengthen and control the fabric of spacetime around the user. '''Barrier''' Barrier protects the biotic with mass effect fields in the same way as technological kinetic barrier generators. Barrier provides the biotic with a number of biotic Shield levels equal to Resolve. These shield levels do not stack with any existing Shield levels, but will overwrite them if existing Shield levels are lower than the biotic's Resolve. Roll Resolve + Integration, with the biotic gaining a +1 bonus to resist attempts to knock them down or move them around for each success on the dice roll, as long as Barrier is in effect. Barrier lasts one scene, or until the Shield levels are lost.<br> ''Cost'': 1B<br> ''Boost'': For 1 Willpower point, Barrier can be activated as a Reflexive action.<br> '''Charge''' Charge encases the biotic in a mass effect field and launches them forwards at high velocity, akin to the technique employed by mass relays. Charge allows the biotic to move up to their Speed x Resolve in yards in a straight line at near-instantaneous speed. This power doesn't allow them to pass through solid obstacles but they may go straight over gaps of up to their Speed in yards without any need for jumping checks. Roll Resolve + Integration, with each success increasing the biotic's Defence by 1; this effect lasts 1 round. The biotic may still make a melee or ranged attack after using Charge.<br> ''Cost'': 1 Willpower point<br> ''Boost'': For 1 Willpower point, the biotic does not need to Charge in a straight line and may make any number of turns along the way, they may also cover a gap of twice their Speed in yards.<br> '''Smite''' Smite uses mass effect fields to empower the biotic's unarmed strikes with immense force. Smite is a reflexive action used to augment an unarmed attack. It increases the Damage rating of the unarmed attack by an amount equal to the biotic's Resolve, and the biotic may choose to make the damage Lethal rather than Bashing.<br> ''Cost'': 1B<br> ''Boost'': For 1 Willpower point, Smite augments all unarmed attacks the biotic makes for one additional round.<br> '''Stasis''' Stasis simply locks the target into place with integrated mass effect fields that prevent them from moving. Choose a target within 50 yards. The target must make a Strength check, with a penalty imposed of up to the biotic's Resolve at the biotic's choice. If the target achieves no successes, they are locked in place for 1 round and are completely unable to act in any way. However, they gain additional Armour equal to the penalty that the biotic applied to their strength check, affecting all attacks whether against Shield levels or health levels, and which is cumulative with existing Armour. ''For example, a biotic with Resolve 5 chooses to apply a -3 penalty to a target's Strength check. Since the target only has Strength 3, this reduces them to a chance die. They fail, and are locked in place for 1 round. During this round, they benefit from an additional 3 points of Armour against all attacks.'' ''Cost'': 1 Willpower point.<br> ''Boost'': For 1 Willpower point, the target gains no Armour from Stasis.<br> '''Wall''' Wall uses similar mass effect fields to Barrier and Stasis to forge a layer of integrated mass effect fields across an area. The Wall power creates a wall of biotic force that is up to Resolve x 2 yards wide and high. The centre point of the wall's line must be within 5 yards of the biotic when created. Roll Resolve + Integration; the Wall has a number of Shield levels equal to 5 + successes rolled. The Wall can serve as cover and an obstacle, preventing any movement through it. Attackers may choose to attack the Wall directly; it has Armour equal to the Biotic's Resolve. The Wall remains present as long as the biotic is within 5 yards of it. If he moves away, creates a new Wall, or the Wall's Shield levels are lost, it immediately ceases to exist.<br> ''Cost'': 1B<br> ''Boost'': For 1 Willpower, the biotic may make a Wall that will exist even after moving 5 yards away from it, or he may turn it into a shell of up to Resolve x 2 yards radius centred on himself.<br>
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