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====Martil==== * 01 - While studying Baldo's journal, Faeryn recognized the order to which the wizard belonged. He is fairly certain that another member of this order, the [[Meamnar:White_Circle|White Circle]], lives in one of the villages to the west. Therefore, the group decides to set out for the first of these villages, called [[Meamnar:Dunkirk|Dunkirk]]. Near dusk, they come upon a caravan that has been ambushed. They soon pick up the trail of a group of goblins, and within a few hours discover a cavern into which the goblins have fled. They explore the cavern, which is likely of dwarven design, and defeat the goblins, acquiring a Wand of Magic Missiles in the process. * 02 - The group finally rests, late into the night, in one of the rooms of the cavern. They conclude their search of the cavern, and decide to rest again before departing. * 03 - Moments after they've left, the party spies a pair of humanoids approaching the cavern from the east. The two, a human and a duergar, enter the cavern and then reappear moments later, with the duergar carrying a suspicious bundle that he did not have before. They decide to confront the pair, at which point there is a brief fight before the human and duergar flee the scene. With the two gone, the party returns to the cavern to find the wand-wielding goblin's corpse has been decapitated. The group continued on to [[Meamnar:Dunkirk|Dunkirk]], arriving late in the afternoon. After inquiring with Sir Nazar about the identity of a wizard of the [[Meamnar:White_Circle|White Circle]], they were directed to [[Meamnar:Calduran|Calduran]], where the lord's sage would likely either know of or be that wizard. They spent the night at the Sudsbucket. * 04 - The party left [[Meamnar:Dunkirk|Dunkirk]] and traveled along the road to [[Meamnar:Calduran|Calduran]]. The day was uneventful, and they ended up camping along the road. * 05 - They arrived in [[Meamnar:Calduran|Calduran]] at about midday, and headed to the Hawk and Yak Inn and Tavern. While there, they were arrested by the town guard and taken to Calduran Keep, where they were confined in the dungeon. After some resistance by members of the party, the group eventually resigned themselves to spending the night in prison. * 06 - Sometime after midnight, they were approached by Uncle Mortimer, the sage to Lord Calduran, who apologized for their treatment and explained that they were arrested in order to offer them a reward for serving the lord. In exchange for infiltrating the town's thieves' guild and reporting on whatever major crime it was about to undertake, they would be paid one hundred gold coins per person. The group accepted, and were released the following morning. By virtue of a 'hot' piece of jewelry provided to them by Mortimer, they were eventually able to contact the apparent leader of the guild, Robert the Smith. Robert hired them for a guild operation to occur during the evening of the following day. * 07 - The party spent the majority of the day at the Griffon's Talon, awaiting their assignment. As they passed the time in the tavern, Borlack recognized a fellow dwarf from [[Meamnar:Azgrimlode|Azgrimlode]] who had left the stronghold under suspicious circumstances. Nonetheless, he paid the dwarf and his unknown human companion no heed. They also heard several rumors regarding the discovery of a dead man somewhere within the town earlier in the day. Evening eventually came, though, and the group went off to meet Robert at the agreed location, a stable. Once there, they followed him to the manor of one of the most prominent citizens of [[Meamnar:Dunkirk|Dunkirk]]. Borlack and Artemis stood watch outside, while Robert, Faeryn, and Garrett entered the home. They found no one inside, which seemed to surprise Robert. Upstairs, soon after he left Faeryn and Garrett alone in a bedroom, a fire broke out within the home, and they were forced to flee, but not until after searching most of the house unsuccessfully for Robert. Once regrouped and safely away from the home, the party determined that their best alternative was to return to Calduran Keep. With nearly every guard in the city attending to the blaze, the keep was vacated, and the group was soon in the courtyard where they discovered the human associate to the dwarf they saw in the tavern. He was nearly in a second-story window when the group fired upon him and brought him to his death. While gaining entry themselves, they were attacked by Robert and two prisoners that he had freed from the dungeon below. Robert was quickly disabled, and Borlack was left to attend to the other two thugs while the rest of the group entered the keep in search of the dwarf. The ensuing chase eventually led to the rooftop, where the dwarf finally fell from a volley of arrows. * 08 - Appreciative of the group's success, Lord Calduran rewards them with a banquet in their honor, rooms for the night, and gifts of money, healing potions, and a couple of magical weapons. Halfling merchants from Rhone arrive with food for the banquet, accompanied by Gwyn, who decides to join the party. Asking Uncle Mortimer about Eerevann reveals that the wizard died about two centuries before, at the hands of a vrock. A group of adventurers, Krell's Raiders, eventually defeated the vrock. Faeryn recognized the name of one of Krell's Raiders, a gnome named Marbles, as a retired adventurer living in Hylar City. The party decided to travel there to seek him out. * 09 - The group leaves [[Meamnar:Calduran|Calduran]] for [[Meamnar:Dunkirk|Dunkirk]]. * 10 - The group arrives in [[Meamnar:Dunkirk|Dunkirk]], just before nightfall. * 11 - The group leaves [[Meamnar:Dunkirk|Dunkirk]] for [[Meamnar:Threshold|Threshold]]. Around early evening, they are ambushed by a band of goblins. All but one are killed, and the survivor is interrogated before he is killed as well. Through him, they learn that the goblins were being used as forced labor in a mine about three days to the north. * 12 - The group arrives in [[Meamnar:Threshold|Threshold]] sometime after lunch. They book passage on a barge leaving the following day. * 13 - The group leaves [[Meamnar:Threshold|Threshold]] for [[Meamnar:Hylar_City|Hylar City]], floating south on the Running River. * 14 - The group arrives in [[Meamnar:Hylar_City|Hylar City]], and heads for the Bullseye Tavern, where Faeryn believes he may find [[Meamnar:Marbles_Barbaloot|Marbles]]. The gnome is not there, but the bartender is able to give them directions to his house nearby. From [[Meamnar:Marbles_Barbaloot|Marbles]], they learn that another member of the [[Meamnar:Krells_Raiders|Raiders]], [[Meamnar:Owen_Chandler|Owen]], discovered a ruby doorknob in Eerevann's keep, and had gone to [[Meamnar:Kirkstall_Abbey|Kirkstall Abbey]] to study it. * 15 - The group leaves [[Meamnar:Hylar_City|Hylar City]] for [[Meamnar:Kirkstall_Abbey|Kirkstall Abbey]], by way of [[Meamnar:Colchester|Colchester]]. * 16 - They arrive in [[Meamnar:Colchester|Colchester]] just before nightfall. * 17 - Walking a few hours from [[Meamnar:Colchester|Colchester]], they reach the [[Meamnar:Kirkstall_Abbey|Abbey]], and are admitted by Abbot Allistair. After given a short tour of the grounds, they are admitted to the library to search for information regarding [[Meamnar:Owen_Chandler|Owen]] and the ruby doorknob. * 19 - After two days at the Abbey, studying [[Meamnar:Owen_Chandler|Owen]]'s own journal (among other works), the decide to return to [[Meamnar:Threshold|Threshold]] to find information about a man named Lorick, an associate of [[Meamnar:Owen_Chandler|Owen]]'s. * 24 - Arriving in Threshold, the group seeks out Raelis, a local sage, who confirms that Lorick was once the town's head councilor, but that he abruptly resigned and left town at about the same time that Owen would have arrived in town. Reaching a dead-end with [[Meamnar:Owen_Chandler|Owen]] and the ruby doorknob, which they now believe is the Wandering Door, they decide to set out for the mine. * 27 - The group arrives at the location of the mine, where they find a pair of massive stone slabs set into the side of a hill. Searching around the hill, they find plenty of goblin tracks, but little else except a natural cave. Inside the cave, they eventually find the mine, a 60' passage from one of the cave's deepest rooms to a mysterious, empty, stone-walled room. Access to the room is blocked, however, by an invisible barrier. After making other attempts to get past the barrier, Garrett fires a magical bullet from his sling at it, which triggers a severe earthquake. The group eventually discovers that the earthquake has caused a cave-in, trapping them underground. They follow a passage that leads them deeper - down into the Underdark. * 29 - The group encounters a svirfneblin scouting party, whose leader identifies herself as Alomi Shattergem. From the gnomes, the group learns that the earthquakes caused significant changes to the Underdark, including the opening of a new passage between their home, Glickenstone, and a nearby drow community, Sreen. The residents of Glickenstone have had to evacuate their home, heading for another svirfneblin city, Blackenrock. Alomi's group was originally tasked with protecting the main group, but became separated after the second earthquake. The two parties agree to combine forces and head for Blackenrock.
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