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===Bad Weather=== When the barge leaves Ardeon, the weather is hot and humid, but with no sign of a storm approaching. Read or paraphrase the following: '''''After only a few miles, the weather begins to change drastically. A wind from the west picks up, and stormclouds can be seen forming on the northwest horizon. The captain's reaction is to continue on course and hope that they pass to the north, and at first they appear to do just that. Within half an hour, though, the wind shifts, the sky darkens, and thunder rumbles through the valley.''''' '''''A few minutes later, the clouds are overhead and rain begins to fall. The crew is no longer guiding the barge downstream, but is instead attempting to run it aground on the western bank, looking for a place to wait out the storm. The winds have picked up quickly and drastically, though, and the current of the river keeps the barge from reaching the shore. "Strap yourselves down," the captain calls out to you, gesturing toward several ropes on the deck.''''' '''''As the conditions worsen, the captain calls out to his men, pointing to the dark forbidding forest of the eastern shore. Reluctantly, they steer toward it, still looking for a safe harbor. The storm's intensity continues to grow, though, and as the barge approaches a relatively smooth stretch of shoreline, a gust of wind throws it off course.''''' '''''The rocks almost seem to appear out of nowhere. An unmistakable crack is heard, as the barge splits almost instantly upon impact.''''' At this point, all characters (both PC and NPC) need to make a Reflex save (DC15). If they fail, they are thrown into the river, where they are swept downstream into a network of tree branches that overhang down into the water. '''''The two halves of the barge fall away from each other, one bouncing off a pair of boulders before crashing into the shore. The other appears to be headed downriver, before being swept onto the shore as well, about 50' downstream from the first.''''' Roll 1d6 for each character still on the barge. On a roll of 1-3, they were on the left-side barge piece, and sustained 1d6 points of damage among the rocks. On a roll of 4-6, they were on the right-side piece, and managed to reach the shore unscathed. Those thrown overboard sustain 1d6 points of damage as well, but have a chance for a Swim check (DC15) as they are swept into a maze of low-hanging branches just downstream of the rocks. A successful roll means that they are clinging to the branches and will need assistance to be rescued. A failed roll means that they are swept away by the current, their fate at the discretion of the DM.
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