Editing
Midnight Basics
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Magic Items=== Midnight is different from normal D&D crawls in that there are NO simple +1 swords, etc... All magic in the world is tracked and watched. So items are not as blase as they are in normal D&D worlds. They still function similar but the meaning and rarity are different. There are two magic item types. Covenant Items & Charms. * '''Coventant Items''' are the true magic items of D&D with a big difference, they grow with the user. Only those with the touch of Heroic Path (villains can also have this) can activate their power and their powers unlock as the weilder grows in level. These can be weapons, armor, cloaks, etc... similar to normal D&D items. They are also subject to detection from the Legates and the Shadow in the North when they are activated. (think of the one ring when Frodo puts it on and the bad guys all turn to it!) There are Covenant items that span from the first age through recent times, growing more powerful as they are more ancient. PCs will tend to get only 2-3 maximum covenant items at any one time. These are more in-tune with being "destined" to fall into your hands. * '''Charms''' are magic items of less power. All but True Charms are one shot items. True Charms can last longer but may fade in time. Charms usually have small bonuses given them. Charms are NOT detectable by the enemy and actually only empowered normal items and trinkets. Characters may have several charms at any given time and are sometimes used in trade for goods.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information