Editing
Midnight RPG - Chapter 22.411
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Durgaz === "I agree. The plains do not make for pleasant travel, but it is precisely that which makes it the safest choice. No patrols will needlessly veer into this place. With these plants, we will have food and shelter, and the only danger the wastes pose to us will be the heat and ash itself, both of which we can prepare for. I think this is our best option. "We might be able to travel all the way along the Road of Ruin and encounter no dangers at all, or send Nisse ahead to scout such that we might leave the road long before encountering them. That might take a few days off our traveling time. It is a risk, though, and I don't like risks. My vote is still for the Plains of Ash and Blood." ''Kevin: That might be a Knowledge: Shadow or Profession: Soldier check to find out exactly what sort of things we'd be most likely to encounter on the Road of Ruin. Goblins? Uruk? Trolls?''
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information