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Morturi: Rules of Conflict
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===Forced movement / Effect movement=== Certain tricks and powers can force movement on an enemy, or move the user as part of the effect. Movement from these sources is counted in terms of squares rather than movement points, and are unaffected by any effects that would increase the movement point cost of a square of movement. However, forced movement and effect movement must still abide by any other restrictions governing movement - for example, you cannot move into a square of impassable terrain, or into a square containing another gladiator. If the forced or effect movement would result in an illegal move, it is cancelled and does not happen. *Example 1: The common Light Gladiator trick ''"Light Mobility"'' has the text ''"After making any attack against a target, this gladiator may move 1 square for free."'' The Medium Gladiator trick ''"Combat Control"'' reads ''"Any enemy gladiator moving out of a square adjacent to this gladiator must spend +1 movement point for that square of movement."''<br>If a light gladiator attacks the medium gladiator, then activates his ''"Light Mobility"'' trick, he can then move 1 square. The medium gladiator's ''"Combat Control"'' trick doesn't affect this movement, as the "effect movement" is measured in squares and is unaffected by increases in movement point costs. *Example 2: The ''Dimachaerus'' trick ''"Assault Stance"'' has the text ''"...the Dimachaerus pushes the enemy back one square whenever he makes an attack against that enemy, and then moves into the square the enemy has just vacated."'' <br>If the Dimachaerus were to attack another gladiator with this trick, he would normally move that enemy back one square and step into the vacated square. However, if directly behind his target there is another gladiator, then there would be no square that the target could be pushed into. In this case, the push would not happen, and neither Dimachaerus or target would move. <br><br>
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