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==Spellcasting== '''Spell Slots:''' L1 | 4 || L2 | 2 '''Spell DC:''' (8 + Prof 2 + Stat 3) 12 '''Spell Att Mod:''' (Prof 2 + Stat 3) +5 '''Sorcery Points:''' 3 '''Metamagic:''' Careful Spell, Subtle Spell <u>Cantrips</u> :'''Frostbite''': 60 ft range, DC 13 Constitution save or target takes 1d6 cold damage and has disadvantage on next attack :'''Ray of Frost''': 60 ft range, +5 spell attack, 1d8 damage and target is slowed by 10 feet :'''Dancing Lights''': 120 ft range, Concentration, summon up to three orbs of light within range, bonus action to move lights :'''Mage Hand''': 30 ft range, 1 minute duration, summon a ghostly hand, action to manipulate objects, can only carry 10 lbs :'''Friends''': Targets self, 1 minute duration, Concentration, grants advantage on Charisma rolls, target knows they have been effected when duration ends. :'''Minor Illusion''': 30 ft range, 1 minute duration, make a illusory sound or a 5 foot cube worth of visual illusion, if investigated is a DC 13 Investigation check to disbelieve :Source: '''xxx''': Description <u>Spellbook:</u> :'''Level 1''' :'''Magic Missile''': 120 ft range, 3 missiles, 1d4+1 force damage :'''Armor of Agathys''': Self, 1 hour duration, ice coats you granting 5 temporary hit points and dealing 5 cold damage to anyone who hits you in melee while the temporary hit points last :'''Burning Hands''': 15 ft cone, 3d6 fire damage, Dex save for half :'''Level 2''' :'''Flaming Sphere''': 60 ft range, 1 minute duration (conc), Any creature within 5 feet of the sphere 2d6 fire damage, Dex save for half. Can be moved 30 ft as a Bonus Action.
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