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Nimue: - Mod Sets
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==Assets/Complications== Creating assets is commonly done by paying a PP to just make up a [[file:d6a.png|24px|d6]] asset out of thin air. Some SFX allow the player to bump such assets up to [[file:d8a.png|24px|d8]]. Players may also roll to create an asset with the GM making the opposing roll to see if they succeed. The Level of the asset is determined by the player's effect die, or by whatever cap the GM sets if he sets one. Complications are generated by the GMs effect die OR by the number of hitches he buys. Similarly the players may buy GM rolled opportunities to either chip away at complications OR boost an asset. Assets generated or boosted in the above fashions typically last only a single scene or until they become fictionally irrelevant. Complications can last longer. Players may pay an additional PP to make an asset last the whole story arc Assets always start at a minimum of [[file:d6a.png|24px|d6]] and complications that drop below [[file:d6a.png|24px|d6]] are removed. Prime defaults to [[file:d4a.png|24px|d4]] but IMO that's just adding unnecessary grist to the hitch mill when pbp games already run slow by default. [[PotterPRIME:_Well_of_Nimue#Character_Files.2FMeta_Currencies | < < < Return to Main Page]]
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