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Ninjas and Demons:Kida Marabi
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== Attributes == [[Image:Kida_kimono.jpg|thumb|When not on duty or training, Kida may sometimes dress like this]] *Extra Attacks (Rank 1, 15 CP, Kida gets 1 extra offensive action per round) *Massive Damage: Sword (Rank 3, 12 CP) *Melee Attack: Sword (Rank 3, 9 CP) *Melee Attack: Unarmed (Rank 3, 9 CP) *Melee Defense: Sword (Rank 2, 6 CP) *Melee Defense: Unarmed (Rank 2, 6 CP) *Ranged Defense (Rank 2, 6 CP) *Energy Bonus (Rank 2, 4 cp, +10 total EN) *Combat Technique (Rank 5, 10 CP) **Critical Strike (If Kida lands an attack within an Outrageous [12 over the required number] margin, she instead deals triple damage, and deals quadruple damage if the attack strikes a Monstrous margine [18 over]) ** Dead Eye (Penalties to strike fast-moving targets are reduced by 1 grade) ** Deflection (A successful Defense against a ranged attack can let Kida simply bat away projectiles) ** Dive Attack (If Kida has higher initiative than her opponent and is able to move, she can perform a Dive Attack. If successful, she receives +1 to her DM. If unsuccessful, she receives -3 to defenses until her next turn). ** Steady Hand (Penalties to attacking while moving at high speeds are reduced by 1 grade) *Organizational Ties (Rank 4, 0 CP) *Wealth (Rank 1, 0 CP) *Flight (Rank 4, 24 CP. Restriction: Spread, Depleting. Kida needs room to accommodate for her wingspan. She flies at 300 kph, roughly 180mph! Kida loses 1 EN per minute of flight) *Heightened Sense: Sight (Rank 2, 4 CP, +6 to sight-based rolls) *Special Defense: Age (Rank 2, 4 CP, Kida doesn't age) *Superspeed (Rank 1, 12 CP, runs at 100 kph, roughly 60 mph) *Special Movement (Rank 3, 6 CP) ** Balance (Tengu are famous for having inhumanly perfect balance) ** Wall-Crawling (Claws and talons let Kida perch upon vertical surfaces) *Features: Appearance (Rank 2, 2 CP. For a Tengu, Kida is as beautiful as she is fierce.) *Item: Katana "Getsuhane-Ken" (Rank 4, 4 CP. see above for details) *Weapons (27 CP total spent, see above for details)
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