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Norrathians: Gme Traditions
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=====Chaotic Random Mana Flinging*:===== Gnomes are not known for being reserved or disciplined, so only unique and slightly odd gnomes practice magic. You, however, aren’t unique at all. The spells you cast are somewhat strange to other spellcasters, who are surprised you can cast anything. Each time you cast a spell, there is a 25% chance (76-100 on d%, or 16-20 on 1d20, or 4 on 1d4, etc) that it will spontaneously be altered in some manner. Some of these alterations are beneficial, some are not. If the spell is altered, roll 1d10 and consult the following list: * 1- The spell casts normally, but costs 50% more mana. * 2- You automatically succeed on any channeling checks for this spell. * 3- The spell lasts half again as long as normal. * 4- The effective level of the spell in increased by 1. * 5- You inadvertently cast the spell again as a free action, on the same target(s), in the same turn, spending mana for the second casting as normal. Don’t forget to roll the 25% altered chance for the second spell. * 6- As a free action, you may designate targets that the spell will not affect. * 7- The spell is quickened, as per the Quicken Spell feat, but without the additional mana cost. * 8- The spell also stuns the target (friend or foe), as the stun spell, at half of your caster level. * 9- The effective level of the spell is increased by 2. * 10- The spell casts normally, but costs 50% less mana.
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