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==MOVES== '''The Last Redoubt''' The endless sprawl of Terminus, the infinite inner-worlds of Elysium. Even godlike OLYMPUS cannot hope to know everything about these ancient places. More secrets have been lost in the dark spaces between the databanks than all the people of the Homeland can ever hope to know... *(An amazing but unreliable feature) Its vanishing gardens provide solace: all manner of simulated realities exist within these spaces. Some, like Elysium, are home to a billion lives in ever deeper layers. Others - disconnected and lost - can be found in forgotten and forbidden places. Perhaps you will stumble upon them? A room that springs to life. A cafe that does not exist. A sunset from the time before... *(An uncontrollable defence) Automated shells that kill with brutal precision: unauthorised access can never be allowed. The citizens of yesteryear have a right to life. But the warped and inhuman immigrants of the future are alien to the damaged eyes and fraying sensors of a hundred-million security systems. Tread lightly. *(A lurking threat) A genius loci, guarding a key location: BALTHAZAR lurks and slumbers both. It was HE that ended the world. HIS crime. HIS sin. It was HIS fate to die. But HE was saved; spirited away by HIS creator, HIS mother, HIS partner in crime. BALTHAZAR lurks and slumbers. A terrible ghost from a terrible past with the keys to a dead world. '''Parliament of Ghosts''' Those who consult the preserved remains of your ancestors roll ''Uncover Secrets'' and ''Unearth Forgotten Lore'' with advantage when following their advice - they know much about the past. Also, when The Age Turns, they reveal a previously unknown landmark or custom from the past. '''Alliance Move''' When another Faction or Family realises your current character played a key role in their history, gain 1-Treaty on them.
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