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Offworlders - Corridian Sector
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=== Sark === {| class="wikitable" |- | Strength: -1 || Agility: +1 || Intelligence: +2 || Willpower: 0 |- | Health: 12/12 || Credits: β‘10 || Supply: 3/3 || XP: 0 |} '''Class''': Geek '''Skills''': Culture, Science, Tech '''Abilities''': * Hijack: You can attempt to remotely take over any electronic machine or computer that you can see. Roll the dice with Intelligence to do it. * Polymath: Get a third skill '''Gear''': *Modified plasma torch (light weapon, 1d6 damage, easily hidden) Wants to make money for himself and for his family. Was rescued by Valerine from a shakedown. Sark (he/him) is a 5'5", heavyset Borska of cheerful demeanor but limited social acumen. He wears comfortable, functional clothing over his olive green fur, and can usually be found neck deep in the nearest control panel of the Window Blind's (working title) systems, repairing or tweaking performance. While underqualified, he DOES serve as the ship's engineer, but typically calls in help from the rest of the crew when he gets in a bit over his head. Sark bought the ship and tried running it solo... meeting Valerine meant a set of hands on the guns, or someone to hold the conn while he whacked the engines with a wrench. He's just glad she accepted. Enter Gori and Sark can fiddle more and captain less. And finally a pilot when Kira joined. ----
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