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====Grapple==== Grappling means wrestling and struggling hand-to-hand. Grappling is an unarmed attack. You can’t grapple any creature more than two size categories larger than the character. However, such a creature can attempt to grapple you. There are three stages to grappling: grabbing, holding, and pinning. '''Grabbing''' Normally, a grab is just the first step to starting a grapple and allow you to make contact with your opponent. You damage your opponent as an unarmed attack and you automatically hold your opponent. '''Holding''' Once you grab your opponent, you both are now holding each other. While holding an opponent, your actions are more limited. '''Pinning''' Getting the opponent in a pin is often the goal of a grapple. A pinned opponent is held immobile and cannot act. =====Starting a Grapple===== To start a grapple, you first needs to grab and hold your opponent. Attempting to start a grapple is the equivalent of making a melee attack. Follow these steps. #Attack of Opportunity: You provokes an attack of opportunity from the opponent you are trying to grapple as with normal unarmed attack. Each point of damage received from the attack of opportunity is a penalty to your grab attempt. #Grab: You make a melee attack to grab the opponent against his Defense. If you succeed, you damage your opponent and proceed to step 3. #Hold: As a quick reaction, your opponent can try to break free from your grapple. The opponent must beat your Stability to break free with a Melee, Strike, Sweep or Escape Artist check. If your opponent check failed, he his hold and may lost his current action if they are restricted by the hold. If successful, the opponent break the hold, continue his current action and you are not grappling anymore. #Maintain the Grapple: To maintain the grapple, you must move into the target’s square as an instantaneous reaction. Moving, as normal, provokes attacks of opportunity from threatening enemies, but not from the grappled opponent. If you can’t move into the opponent’s square, you can’t maintain the grapple and must immediately let go of the target. To grapple again, the character must begin at step 1. =====Grappling Consequences===== '''No Threatened Squares:''' You and your opponent doesn’t threaten any squares while grappling. This mean that you can only attack the opponent you are grappling or is grappling you. Stability: Instead of using your Defense against an opponent you are holding, you use your Stability to avoid being controlled by the opponent. '''No Defense:''' You and your opponent are considered as No Defense from opponent not participating in the grapple, '''No Movement:''' You and your opponent cannot make move action while grappling. '''Limited Action:''' While your are grappling, your actions and the actions of your opponent are limited. '''If you are Holding an opponent''' '''Attack with natural Weapon:''' You can make an unarmed attack against the opponent using it's Stability as the DC. '''Pin:''' You can make a trip attack against your opponent. If successful, your opponent is prone and pin. A pinned opponent suffer a -4 penalty to Defense and Stability and cannot make any action other than trying to escape from the pin. '''Draw a Light Weapon:''' You can draw a light weapon. '''Attack with a Light Weapon:''' You can attack with a light weapon while grappling but because you need at least one arm to hold the opponent, you can only attack with your primary weapon and suffer a -4 penalty. '''Escape from Grapple:''' You can try to escape the grapple by beating your opponent Stability with a Melee, Strike, Sweep or Escape Artist check. '''Make Move Attack:''' You can make any move attack. '''If you are Pinning an opponent''' '''Automatically Damage the Opponent:''' You can deal normal grappling damage automatically as a normal unarmed melee attack. If you are pinned by an opponent '''Escape from Pin:''' You can try to escape the pin by beating your opponent Stability with a Melee, Strike, Sweep or Escape Artist check. Escaping the pin does not mean that you have escape the grapple, you are still holding your opponent. You are still prone after escaping a pin.
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