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Ogre:CharacterCodex:Combat:Sequence
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===Acting in Combat=== When you reach the segment for your initiative, you can declare an action. Actions are not resolved until the action is completed meaning that you add the number of segment taken by your action to the current segment at that will give you the next segment where you will resolved the action. If the action ask for concentration and you are attacked during that time, you must successfully make a Concentration check. When the segment to resolve is reached, the action happens. You make the appropriate checks for your actions. After resolving your action, you can declare another action. Each action take a certain number of segment to resolved depending on their type of initiative category. Example : You encounter an Orc. You both roll a d10 for initiative and add your base reaction time. You roll 8 + your reaction time 8 (You have + 2 dexterity bonus) for an initiative of 16. The Orc roll a 4 + base reaction time of 10 for a total initiative of 14. First, everybody is flat-footed. The first opponent to act, the Orc, will be at segment 14. The Gamemaster can start counting from segment 14 since nothing will happen on other segment. At segment 14, the Orc lose it's flat-footed status. He declare an attack on you. Attacking is a standard action that will take 10 segments to resolved. The Orc action will be resolve at segment 24. At segment 16 you will lose your flat-footed status and choose to attack the Orc. Your attack will be resolved at segment 26 (16 + 10 for a standard action). The Orc resolve it's attack at segment 24, you resolve yours at segment 26.
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