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Paradise City:Cyberware Catalog
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==The Weakest Link Rule== You are only as good as your cheapest component. A lot of cyberwear imposes penalties of some kind. Such cyberwear is very hard to compensate for: if an item of cyberware imposes a penalty, all cyberware that offers a bonus of the same kind does so at half effectiveness. For example, if a subject had a -1 to ST from one item of cyberware, and +4 to ST from other cyberware, the +4 would only count as a +2, and so the total modification to ST would be +1. The GM should follow the spirit of this rule even when no simple +/- modifier is involved β for instance, if an item of cyberware causes a subject to eat six times a day instead of three, then any items of cyberware that reduce the amount that needs to be eaten should function at half effectiveness. Unless the GM states otherwise, disadvantages inflicted by an item of cyberware may not be removed without removing the cybeware. For instance, if a character has the Bad Temper disadvantage because of their Aggression Booster implant, they cannot lose the disadvantage simply by getting a Personality implant β the Aggression Booster would need to be removed.
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