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Planescape Campaign
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==Campaign Premise== The PCs will start in the city of Sigil as a group of people who already know each other. I would also like for all PCs to have a shared contact--one that can be used for information hooks--you know, more Johnson or knowledgeable old man the PCs are fond of, less small child they have to save from distress. PCs should also be good or at least generally sympathetic to the "good" side of things. The direction here I'm specifically trying to start things out with is to hearken back to the days of wandering D&D adventure parties that go out and do heroic deeds. Over the course of the game, the campaign ought to veer into more elaborative motives and plots. I certainly plan to bring the factions into play as meaningful political forces. But in the early part of the game--when much of the groundwork is being layed out--its useful, and with much precedent, to be able to rely on the good old "we're up-and-coming-heroes; there's people to save; let's save them!"
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