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==Feats & Special Abilities== <table width=680 cellpadding=1 cellspacing=1 border=0> <tr> <td width=160 bgcolor="#DDDDDD" valign=top><font class="entryheader">Feat / Ability</font></td> <td bgcolor="#DDDDDD" valign=top><font class="entryheader">Description/Notes</font></td> </tr> <tr> <td width=150 valign=top><font class="entryheader">Starting Racial Traits</font></td> <td valign=top><font class="entryheader">+2 Int, 30 feet walk speed, Darkvision 60 feet. No weapon or armor proficiences.</font></td> </tr> <tr> <td width=150 valign=top><font class="entryheader">Tentacles:</font></td> <td valign=top><font class="entryheader">(1d4+Str) A mind flayer uses its four facial tentacles for eating, but it also becomes adept at using them to attack creatures in combat. Its tentacles are natural melee weapons and deal the indicated damage plus Strength modifier. A mind flayer that cannot use all four of its tentacles in combat is still able to use them to eat in a non-combat situation.</font></td> </tr> <tr> <td width=150 valign=top><font class="entryheader">Telepathy (Su):</font></td> <td valign=top><font class="entryheader">(10ft) Starting at 2nd level, a mind flater gains telepathy at the indicated range. It may communicate telepathically with any creature in range that has a language.</font></td> </tr> <tr> <td width=150 valign=top><font class="entryheader">Psionics:</font></td> <td valign=top><font class="entryheader">A Mind Flayer manifests as a psion equal to it's monster Hit Dice. MANIFESTER LEVEL 2, PP/DAY=6+5, POWERS KNOWN=5, MAX POWER LEVEL=1.</font></td> </tr> <tr> <td width=150 valign=top><font class="entryheader">Mind Blast (Sp):</font></td> <td valign=top><font class="entryheader">Beginning at 4th level, a mind flayer can create a blast of mental energy. A creature attacked by a mind blast can attempt a WIll save (DC 10 + 1/2 Mind Flayer's HD + Cha modifier) to avoid being stunned. Initially this ability is useable once per day against only one creature within 10ft, and the stunned effect lasts for 1d4 rounds.</font></td> </tr> <tr> <td width=150 valign=top><font class="entryheader">Racial Growth:</font></td> <td valign=top><font class="entryheader">+1 Natural Armor, +2 Str, +2 Wis, +2 Con.</font></td> </tr> <tr> <td width=150 valign=top><font class="entryheader">FEAT (CL1) - Lunatic Insight</font></td> <td valign=top><font class="entryheader">Your madness grants you insight and knowledge. Benefit: Due to unpreictable flashes of insight, you are considered trained in all Knowledge skills, even if you have no ranks in them. You also gain a +2 morale bonus on initiative rolls and to resist mind-effecting spells and abilities.</font></td> </tr> </table> <br>
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