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ROTE:Saitou Karl
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==Power Sets== ===Phoenix-Flames of the Saitou=== *Fire Control D8 *Flame Blast D10 *Fire Resistance D10 *Enhanced Reflexes D8 *SFX: Nova Flame. Step up or double your Phoenix-Flames of the Saitou powers for that Scene or spend 1 pp to do both. Take second-highest rolling die of each subsequent action or reaction as physical stress. *SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die. *SFX: Counterattack. As a reaction against Physical Stress, inflict Physical Stress with effect die at no PP cost or spend a PP to step it up by +1. *Limits: Extinguished. Shutdown all Phoenix-Flames of the Saitou powers vs Phoenix-flame retardant attacks and gain 1 PP. Recover power by activating an opportunity or during a transition scene. ===Brightly Burning Chi-Companions=== *Enhanced Durability D8 *Telepathy D8 *Force Blast D8 *SFX: Constructs. When using Brightly Burning Chi-Companions to create assets, add d6 and step up effect die by +1. *SFX: Reactive Power. Spend 1 PP to add a Brightly Burning Chi-Companions power to another character’s dice pool before they roll a reaction. If that character takes physical stress, take d6 Mental stress. *SFX: Healing. Add Brightly Burning Chi Companions to your dice pool when helping others recover stress. Spend 1 PP to recover your own or another’s physical stress or step back your own or another’s physical trauma by -1. *Limit: Unexplainable Absence. Earn 1 PP if you have Brightly Burning Chi-Companions shutdown for the remainder of the Scene.
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