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Road through the Ruins
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===Style of play=== This is a tough, dark setting which we’d play quite grittily, retaining bennies but with one harsher combat rule (see below) to keep things ‘real’. Character death will be possible and even relatively common, especially at the start. It may be that in the course of the adventure you will switch to playing a new character; either one of the non-wild card extras accompanying the party (elevated to WC status), or a newly minted ally met along the way. There will be one advancement penalty for restarting in this way. Magic exists, but is rare and for this setting/ level should be discrete and low glamour. Powers similar to ‘hedge magic’ or psychic abilities like telepathy might work best.
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