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SHELTER:Carter Postma
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=Abilities= Origin Abilities: +2 Int, -2 Con, +1 bonus to skill checks determining surprise, +1 insight to Reflex save, bonus feat (Unlocked Potential), additional skill points, additional class skills (Analysis, Search) Class Abilities: Astute: Each time you spend 1 action die to boost an Intelligence- or Wisdom-based skill check, you roll and add the results of 2 dice (e.g. a Level 1 Snoop’s bonus of 1d4 becomes 2d4) Fight On: Carter gains two additional weapons proficiencies (Rifle, Shotgun). Flawless Search: At Level 1, each time you fail an Analysis or Search check and don’t suffer an error, you still succeed as long as the check DC (or your opponent’s check result) is equal to or less than your class level + 20. If several grades of success are possible, you achieve only the lowest possible positive result. Intuition: At Level 2, as a 1-minute action, you may request a hint from the GC for which the GC gains no action dice (see page 398). If the GC refuses, you gain 1 bonus action die. You may use this ability a number of times per mission equal to your starting action dice. Intercept Communication: At Level 3, once per session, you may choose 1 specific location of which you’re aware. You clandestinely intercept the next telephone call, email, or other communication to or from the target without making a skill check (though if it’s encrypted, you must still decipher it). You also learn the address, phone number, or frequency from which the message was sent. Spookshow — Intelligence Analysis: You may quickly sift through large amounts of data. The time required for you to perform research using a computer decreases to 1/2 standard (rounded up, minimum 1 minute). Bonus Feat: Feats: Cryptographer: You may break, write, or request any code as if its Power Rating were 2 lower. Living Cipher: When writing or cracking a code without a computer, you’re considered to be using a computer with a Power Rating equal to your Intelligence modifier. Further, when writing or cracking a code with a computer, its Power Rating is considered to be 1 higher (maximum 10). Marksmanship Basics: Each time Carter takes an Aim action, he may also Brace as a free action. Further, he may take a Brace action even when no obvious surface is available to brace against. Finally, Carter suffers only a -1 penalty with Reflex saves while braced instead of the standard -4. Unlocked Potential (Science (Mathematics)): Choose 1 skill. This skill is always a class skill for you, and your maximum rank with the skill increases by 3 (to your career level + 6). This skill’s maximum rank may not be increased by any other character option or effect, however. At Level 1 and each time you gain a level, you must increase your chosen skill to its maximum possible rank before you may spend skill points on any other skill. Pack Rat: Your Possessions increase by 2 (maximum 10).
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