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== WEALTH == <font size=1>[https://wiki.rpg.net/index.php/SavageWorldAdvEd.FadingSuns Back to the Top]</font size></br> {| class="wikitable" | '''RANK''' || '''WEALTH''' || '''DIE''' |- | 1 || Dead Broke || d4-2 |- | 2 || Poor || d4 |- | 3 || Average || d6 |- | 4 || Well to Do || d8 |- | 5 || Rich || d10 |- | 6 || Very Rich || d12 |- | 7 || Great Wealth* || d12+2* |- | 8 || Extreme Wealth* || d12+5* |- |} : *''These levels of Wealth are NPC level only'' Base characters start with a d6 Wealth die that can be modified by Hindrances and Edges. Whenever a character wishes to purchase an item, they make a Wealth Check (with there Wild Die, however in this setting the Wealth die cannot exceed twice its max value and the Wild Die maximum roll is the Wealth die max value). Base success is a TN 4. Items are grouped into value categories which modify the roll (more expensive are at a penalty). If they succeed with the check they gain the item and their Wealth die is reduced by 1 step for the remained of the adventure. If they get a raise they do not reduce their Wealth die for this purchase. Factors such as availability of rare or illegal items may require a Networking roll to find a seller. Items closer to the low end of a value category might have their penalty reduced by 1, at the game master's discretion. Certain items are simply too expensive to be listed on the table above. Things like starships and artifacts are listed but generally anything above Relic cost cannot normally be purchased by players (and even then require a Windfall bonus). Characters can take certain Edges to gain additional items (i.e. Gear Up and/or Minor Relic) '''Value Category -- Wealth Check penalty''' :Free (F) No wealth check needed :Cheap (C) +2 to the check (items costing up to 10 firebirds) :Normal (N) No modifier (items costing up to 100 firebirds) :Pricy (P) -2 to the check (items costing up to 1,000 firebirds) :Expensive (E) -4 to the check (items costing up to 5,000 firebirds) :Very Expensive (VE) -6 to the check (items costing up to 25,000 firebirds) :Extremely Expensive (EE) -8 to the check (items costing up to 100,000 firebirds) :Minor Relic (MR) -10 to the check (items costing up to 500,000 firebirds) :Relic (R) -12 to the check (items costing up to 2,500,000 firebirds) :Significant Relic (SR) -14 to the check (items costing up to 10,000,000 firebirds) :Greater Relic (GR) -16 to the check (items costing up to 50,000,000 firebirds) :Minor Artifact (MA) -18 to the check (items costing up to 250,000,000 firebirds) :Artifact (A) -20 to the check (items over 1,000,000,000+ firebirds) '''Retries''': a failed Check may not be retried with the same seller during the same session, but the character may attempt to find another seller. This requires time and possibly a related Skill Check (Networking, Connections, Common Knowledge, etc.) to do so, both at the GM’s discretion. If there is only one such item the character wants (buying a particular store front), then the check cannot be retried until the next session, and the GM may require some in-game rationale for the change in the character’s ability to purchase the item, such as a Windfall. '''Haggling''': A successful Persuasion roll immediately prior to a Wealth Check gives the character a +1 on that check, +2 with a Raise. But a failure results in a -1 penalty. '''Major Purchases''': A character can make three major purchases per session (successful wealth checks). What constitutes a major purchase depends on their Wealth: : D4-2 -Cheap : D4 -Normal : D6 -Pricy : D8 -Expensive : D10 -Very Expensive : D12 -Extremely Expensive Each value category of an item above the listed major purchase category counts as an additional major purchase. Consequently, you gain twice the purchases of items below your level. For example, a character with d4 Wealth a Normal item would count as one major purchase, a Pricy one would count as two, while a single Expensive Item would use all three major purchases for the session. '''Windfalls''': Characters may sell or barter resources they acquire the course of play, or even ones they already own. This can temporarily increase their Wealth in the form of Windfall points. The GM gives the Windfall a value category like any other item (Cheap, Normal, etc.), then compares the Windfall category to the character's major purchase category to determine the points gained: Windfall category is less: No bonus Windfall category is equal: +1 Windfall category is one step above: +2 Windfall category is two steps above: +4 Windfall category is three steps above: +6 Windfall points can be used to gain a bonus on a Wealth Checks, though they are not actually spent unless the item is purchased. Not all points need to be used at once. Major purchase limits must still be observed, regardless of the bonus applied (i.e., a character with d4 Wealth is still limited to two Cheap or one Normal purchases per session.) Windfall points can also be spent to remove Debt points on a one to one basis. Four Windfall points may be exchanged for an additional major purchase during the session. For sharing Windfalls amongst party members, reduce the Windfall’s value category one step and determine the number of points for each character as normal. '''Multiple Items''': Groups of similar items should be made as a single purchase. Five or more items give a -1 penalty to the Wealth Check. Ten or more will bump the Cost category up one. Multiply these values by 10 for each higher Cost category. So buying five Cheap items lowers the Cheap bonus from +2 to +1. Buying 10 makes it a Normal Item purchase. 50 adds a -1; 100 makes it an Expensive purchase. For Windfalls, each factor of 10 increases the category one level, so ten Normal items are considered Expensive, and 100 are Very Expensive. For game purposes, Windfalls are an abstract unit and items cannot be split up to gain additional bonuses. Unless the selling/barter process is important for role-playing, Windfall points for the group of items should be assigned immediately and the items themselves considered no longer in play. ===STARTING CHARACTER GEAR=== [[File:FadingSun.Gear.jpg | 300px | right]] A character starts with two set of Clothing equal to his Status. Then they are allowed three additional items up to their Wealth level in Major purchases without making a check. Any choices of a category one lower than their Wealth count as ½ a purchase, two lower as ¼ (at character creation that is about as low as one can go for these choice; any lower counts as ¼ item). One item maybe purchases at their Wealth level +1 but uses up two ‘additional’ item choices, or it can be used to purchase an item at their Wealth level +2 but use all their additional choices. Characters can then make up to 3 Major purchase as they normally could during a ‘session’. A starting characters could also use a Minor Hindrance to gain a “Wealth Boon” that grants them Three Major Purchase at their base Wealth level. For the '''Company of the Phoenix''' setting characters also gain two pieces of weapons or armor or other gear of choice equal to a Major Purchases +1 step, that are granted by the Questing Order.
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