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Savage Shadowrun AE Conversion
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== METAHUMANS == Note these are only the most common metahuman variants. There are others and can be taken with GM’s permission (and need to be created with the Racial Creation rules). There are also meta-variant humans and minor species but generally rare and should be NPCs.</br> [[File:SR.D5.Heavy.jpg | 300px | left]] '''HUMAN''' </br> The most common metahumanity type of the world making up around 40% of the total population. They are known as being adaptive and often skilled.</br> '''Adaptive''': gain one free Edge. Must still qualify (except for Rank) and start with one Attribute trait at d6 instead of d4 (and maximum starting of a d12+1 with this attribute). Gain one additional Skill points (16 total basic).</br> '''DWARF''' </br> Short and stocky dwarfs and their variants make up about 15% of the overall meta-human population. Often headstrong and tough as nails.</br> '''Infravision''': can see 'heat'. This halves Illumination penalties when attacking warm targets (including invisible beings).</br> '''Resistant to Toxin''': +2 to checks against toxins and poisons.</br> '''Robust''': base Vigor of a d6 and a max starting of a d12+1.</br> '''Squat''': Dwarfs base Pace is 5 with a Run die of a d4.</br> '''Willful''': base Spirits of a d6 and maximum starting of a d12+1</br> '''ELF'''</br> Lean and attractive to a fault, elves and their variants make up around 15% of the overall metahuman population.</br> '''Allure''': almost all other races find elves to be beautiful. They gain a +1 to Persuasion checks with all races except human supremacists.</br> '''Grace''': base Agility and Smarts of a d6 in each and a max starting of a d12+1 in each.</br> '''Impudent''': Elven are attractive and trend to be treated well by almost everyone, creating a bit of an elitist attitude. Elves have the Quirk (Minor—Mild sense of superior) Hindrance.</br> '''Low-Light Vision''': ignore penalties for Dim and Dark illumination.</br> '''ORK'''</br> Big and tough, orks and their variants make up around 25% of the overall population.</br> '''Bite''': deal Str+d4 damage. See Natural Weapons SWAE pg. 104.</br> '''Low-Light Vision''': ignore penaltdes for Dim and Dark illumination.</br> '''Natural Brawlers''': start with a d4 in the Fighting skill and a maximum starting of a d12+1. </br> '''Outsider''': as Minor Hindrance. Orks suffer a -1 to Persuasion with non-Orks and Trolls.</br> '''Size +1''': and Toughness +1.</br> '''Strong''': base Strength of a d6 and a maximum starting of a d12+1</br> [[File:SR.D5.spell.jpg | 300px | left]]'''TROLL'''</br> Averaging 9 feet tall and weighing well over 500lbs trolls and their variants only make up about 5% of the overall population.</br> '''Big''': particularly large in a world where most others aren’t. He subtracts 2 from Trait rolls when using equipment that wasn’t specifically designed for his race and cannot wear their armor or clothing. Equipment, food, and clothing cost double the listed price. Firerms also have an increased cost of +10% (to have bigger handles and triggers) but melee weapon do not require any increase.</br> '''Clumsy''': -2 to Agility trait test (not linked skills)</br> '''Dermal Plating''': +2 Armor Points that stack with any other armor.</br> '''Horns''' and '''Bite''': deal Str+d4 in melee. See Natural Weapons SWAE pg. 104.</br> '''Infravision''': can see 'heat'. This halves Illumination penalties (including invisible beings).</br> '''Size +3 and Reach''': Toughness +3 and Reach +1.</br> '''Ugly''': as Hindrance. Trolls are pretty universally seen as unattractive.</br> '''Very Strong''': base Strength of a d8 and a maximum starting of a d12+2.</br> '''SOMETHING ELSE?'''</br> The meta-variants above are all built on 5 '''''Positive Racial Abilities''''' (SWADE pg. 18-19 and a maximum of 5 '''''Negative Racial Abilities''''' (SWADE pg. 20). With GM approval if you want to try something else I am semi-open to the idea. The ''Changelings'' have made an appearance and while still uncommon are around in the late 2060s. Ghouls and Shapeshifters also around and might be buildable. ''NOTE that please ask about Super-Powers and cost as for many of these Meta Veariants that is the only way you could build one. And even then some things like Vampires are just to powerful until combined somehow with the ICON framework''
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