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Savage X-COM: New Edges
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==Professional Edges== '''Bureaucrat'''<br> Requirements: Novice, Smarts d6+, Academics d6+<br> Dealing with government services and bureaucracies is always a labyrinthine nightmare, even for the most experience of soldiers. However, the skills of an expert in dealing with bureaucracies are still greatly sought. A character with this edge gains a +2 bonus to Research rolls when interacting with archives in the course of dealing with a bureaucracy (filling out paperwork, dealing with red tape, completing a process, among others), as well as to Academics and Persuasion rolls when dealing with humans in the course of completing a bureaucratic requirement.<br> <br> '''Commando'''<br> Requirements: Novice, Agility d6+, Smarts d6+, Spirit d6+, Strength d8+, Vigor d8+, Fighting d6+, Shooting d6+, Stealth d8+<br> Commandos tackle the toughest missions on the front, but often operate behind enemy lines with little chance of coming home. They are almost always outnumbered and outgunned so they need to be mentally sharp to stay ahead of the enemy. Commandos add +2 to all Fatigue rolls made against environmental hazards (including cold and heat), sleep deprivation, foot marches, and +2 to all Survival rolls. As much of their work involves getting close to their targets for a silent takedown, they receive a +1 to Stealth rolls and a +1 to Pace. All of these bonuses are cumulative with those derived from other Edges.<br> <br> '''Crowd Control Specialist'''<br> Requirement: Novice, Spirit d6<br> Some X-COM personnel have shown an excellence in dealing with panicked or unruly crowds .A character with this edge can ignore the first 2 points worth of penalties resulting from panicked civilians. They also receive a +1 bonus to all rolls attempting to disperse, control, or calm said panicked civilians.<br> <br> '''Demo Man'''<br> Requirements: Novice, Repair d6+<br> This maniac is intimately familiar with all sorts of explosives, detonators, and booby-traps. He adds +2 to all rolls made to set, disarm, or improvise explosives and booby-traps (but not Notice them). They also increase the damage of planted explosives by one die type, and add +1 damage for each extra charge added. <br> <br> '''Frogman'''<br> Requirements: Novice, Smarts d6+, Strength d6+, Vigor d8+, Repair d6+, Athletics d6+<br> Navy frogmen are highly skilled, tough, and motivated. Their primary job is underwater demolitions. Whether their targets are beach obstacles, mines, or enemy ships, frogmen can defuse, remove, or blow them sky high. When supporting beach landings, they make maps, do hydrographic surveys, and prepare obstacles for demolition so that the beach is clear as possible for the main landing force. They may also find themselves planting explosives on ships at anchor in enemy harbors. Their training is as rigorous as any commando. Athletics rolls for swimming for frogmen are made at +2, and their general Pace is improved by +1. They also gain a +1 to all rolls to set, disarm or improvise explosives and booby traps. These bonuses are cumulative with those offered by other Edges. Creatures with the Aquatic special ability do not get their +2 attack bonus against Frogmen.<br> <br> '''K9 Handler'''<br> Requirements: Spirit d6+<br> The Operator has access to a special forces dog. The K9 companion will be treated as an extra character and will level up when the Operator does. See the NPC section for K9 starting stats and gear.<br> <br> '''Mechanically Inclined'''<br> Requirements: Novice, Smarts d6+, Repair d6+<br> Modern warfare relies on technology. The side that can get the most out of its equipment may have a decisive advantage in battle. You intend to see to it that the winning side is your side. Your character is good with mechanical and electronic devices, and can more easily figure out how to use and repair them. He or she gets a +2 bonus to Remote Operation, Knowledge or Repair rolls required to use, design, troubleshoot, or repair such devices (engines, radio sets, encryption devices, electrical and hydraulic systems, machinery, etc.). When a drone under their command is destroyed, the drone can make a vigor check at -2 to just be critically damaged instead.<br> <br> '''Mountaineer'''<br> Requirements: Vigor d6, Athletics d6, Survival d6<br> A skilled climber, you are proficient in all forms of free and harnesses mountain ascent. The mountaineer is at home among the craggy peaks and gets +2 to climbing and survival rolls in wilderness regions. In addition, the mountaineer can ignore any fatigue rolls to avoid altitude sickness.<br> <br> '''Multitasker'''<br> Requirements: Seasoned, Smarts d8+<br> The TUUVC allows drone operators to sync up with and control one drone, since most operators can only focus on one at a time. Sufficiently smart and clever operators can rig these controllers to sync up with two drones, and focus on both at the same time. This edge allows operators to control two drones with the TUUVC, though the second drone takes a -1 to its actions.<br> <br> '''Survivalist'''<br> Requirements: Novice, Vigor d6+, Survival: d6+<br> Your rough upbringing has taught you how to survive on your own. You can ignore two points of penalties caused by an environmental condition (heat, cold, radiation, etc.)<br> <br>
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