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===Basic Actions=== Every character can do these basic actions or do nothing when it is their turn. '''Basic attack''' is a close range normal attack. Make a roll against the target's agility. If the attack is successful, it causes 1 damage. Basic attacks are usually weapon strikes or unarmed strikes. '''Throw object''' is a long range normal attack. Make a roll against the target's agility. If the attack is successful, it causes 1 damage. A character can only use this attack if a dangerous throwable object like a rock or chair is available. '''Hold''' is a close range force attack. Make a roll against the target's strength. If the hold is successful, it delays the target until the end of the target's next turn. A successful hold also stops the target from evading. '''Distract''' is an unrepeatable close range psychic attack. Make a roll against the target's intelligence. If the distraction is successful, the target is delayed until the end of his next turn. '''Evade''' is a regular action which allows the evading character to add a movement ability level to his agility and strength until his next turn or until he is held, whichever comes first. A character without one of those abilities can also evade, but his agility and strength do not change. '''Escape''' is a regular action which allows a character to leave an encounter. A character can escape if he evaded on his last turn. The character cannot perform actions or be attacked for the rest of the encounter. '''Engage''' is a bonus action which an attacker can use before a close range attack. The attacker adds 2 to his close range attack rolls until the end of his current turn, but the attacker's agility is reduced by 2 until the beginning of his next turn. Lowering the attacker's agility may encourage enemies to target the attacker instead of his allies. '''Take cover''' is a bonus action which a character can use before performing any other actions on his turn. A character can only take cover if there is some kind of cover, like a hill, a wall or a large box to hide behind. While the character is in cover, his agility is increased by 2, but he subtracts 2 from all of his rolls. The character can remain in cover as long as he wants and leave cover whenever he wants, but he cannot evade, use close range attacks, distract, surprise or intimidate from cover.
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