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Scum: Game Fu Ingredients
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=='''Other'''== * Board game. (I moved this out of rules, because put here it could be a setting element instead.) Not using the rules of board games, but rather used them as inspiration points for the various stories. The idea of Cluedo with Chavs was actually my starting point, but I decided to move beyond this into a bigger picture, to make the game less of a scenario and more of a complete setting. I've kept the original Cluedo scenario in there as a sample story, of course. * Family. This is another subtle theme. On the one hand, we have the real families of the Scum, who represent their link back to normal society. On the other hand, we have the Scum gang themselves, who are like a family, albeit a massively dysfunctional one. Hopefully this theme will be obvious from reading the game itself, though possibly in a very heavy handed way! * Hope, as a physical element that is as essential for existence as water, oxygen, and fire. This is an interesting one. This plays with the idea that the protagonist's primary motivation is to get out of the estate, and to make it in the world beyond. The main obstacle to this is poverty, and this makes money something that is symbolic in game - something that you acquire in order to reach the dream of leaving the estate. Money then (at least beyond the pocket change level) isn't something you spend in this game, and has no part in the in-game economy. It just represents the way out - the physical manifestation of hope. I shied away from making Hope an actual stat in game - it wouldn't really have fit. Sorry! <br><br><br>
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