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Scum: The Scum Maker
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=Names, and other stuff= First off, flip a coin. If it lands heads, you're playing a "bloke" (that's a male, incidentally), if it lands tails, you're playing a "bird" (a female, in the Scum vernacular...). The reason why we randomise this is because there's a tendency for most players to play their own gender, and the game ''Scum'' works best if there's about a 50:50 male:female ratio in characters. Second, name your character. A first name (Darryl, Tracey, Mikey) is plenty, or a nickname (Spooney, Longboy, Asbo) is a reasonable alternative. Don't try to get too cool or clever here - players and GMs should smack down anyone who thinks to hard about this. A smart arsed middle classed player, for example, might think up the nickname "MC Escher" to play off his DJing and his love of surrealism, but the correct response from the other ''Scum'' should then be ''"u wot?"'' and ''"stop poncing about, you ponce!"'' Third, if you want, flesh out the characters with stuff like how old they are (13-20 years, generally) and what interests they might have outside of drinking and smoking weed (such as joyriding, perving at girls down the club, hanging out at McDonalds, that sort of thing.) Don't include anything that the other Scum wouldn't know about your character. No-one wants to know about the broken home you came from, or who your first kiss was. Also, avoid over-complex motivations. The GMs will tell you what the motivation of the gang as a whole is at the start of an evening's scenario. If you set up complex hopes and dreams for your character, you're more likely to get upset when you get arbitrarily stabbed by another player character! The ''whole process of character generation'' detailed here should be completed in less than five minutes, and preferably in less than two minutes. If you take longer than that, you're taking too long. <br><br> [[Category:Scum|The Scum Maker]]
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