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===Vulcans=== +2 to Strength or Charisma Resist fire 16+ '''Racial Power''': Fiery Outburst Once per battle, double your bonus to attack granted by the escalation die for one attack, and add the same value to the damage of that attack, hit or miss. You can change the damage type of the attack to fire if you want. ''Champion Feat'': You also deal ongoing fire damage to one enemy hit by a ''fiery outburst'' attack. This damage begins at 15 and increases to 25 at epic tier. Vulcans, sometimes called flame-kissed, are the aetherborn influenced by fire. . Physically, their skin varies between hues of rich brown, auburn, and red, and occasionally more dramatic colors of orange, yellow, and charcoal black. Their hair is generally a mix of several colors within one spectrum, most frequently gray or red. Their eyes can be any color associated with fire and heat, from the red-orange of a wildfire to the polished black of volcanic glass. The iris of every vulcan seems to flicker and dance when observed closely, the only universal trait they all possess. Vulcans don't tend towards any one build, but most build muscle easier than humans. Beyond that, they can exhibit a wide variety of signs of their elemental heritage, such as: -Wavy hair that points upward like a torch flame, and becomes brighter as the Vulcan becomes angry or passionate -Teeth or nails of gleaming brass -Eyes that change color in the light -Constantly exhaling faint clouds of smoke -Having a tendency to strengthen or diminish fires around them, corresponding to their emotional state -Translucent, combustible blood -Pupils that glow blue like the center of a flame Behaviorally, vulcans have a tendency to disregard order and tradition, acting as their whims guide them. They are prone to rapid and extreme swings of emotion, changing from jubilant to somber at a moment's notice, but usually don't take long to switch back to their usual high spirits. Vulcans have a reputation for being capricious or disloyal, but a vulcan accused of such things will probably tell you they were just doing what seemed to be most interesting. Crossing a vulcan, particularly in love or war, is regarded as unwise: when angered, they seethe with the rage of the inferno that birthed them, and won't stop until the target of their ire is completely annihilated, or their rage causes them to burn themselves out. Vulcans are seen more the closer one gets to centers of population, generally preferring the fast pace of city life. Despite this, many are stricken by wanderlust, and vulcans are commonly found among the ranks of adventuring parties, where they frequently fill roles that demand action or improvisation, bearing little patience for the studiousness required to become a monk or wizard.
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