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Sidereal Astrology For Dummies
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=== Getting Your Mojo Going === Resplendent Destinies are useful, but the Ascendent and Descendent effects are where the fun is! * Look at the chart on page 210, it lists four Ascendent Effects and Four Descendent Effects, pick one. For example, if you want to make someone a poor leader, you might hit them with a Sloped Floor Curse tied to The Captain (the constellation you made your Effect Roll in). * Spend Effect Points for Scope. * Spend Effect Points for Duration. * Spend Effect Points for Power (probably ought to have been called Frequency, but what the hey). * Go touch your target. Very simple, no? Well, probably not, but it's not all that hard either. Scope, Duration, and Power are laid out in nice chart form on page 219 but call Effect Points 'Successes'. I've been calling them Effect Points to keep it clear as to which roll I was referring too. ----- Try making a few simple effects for fun, just assume you have a certain number of Effect Points to work with and see what you can come up with for diferring constellations. This will give you a feel for how things work as well as showing why no-one uses just the simple [[Prayer Roll]] and [[Effect Roll]]. Also, try doing a few [[Prayer Roll]] and [[Effect Roll]] sessions for your character, just to see how good an idea getting extra dice is. Remeber, most or all these rolls can be stunted, be the target of charms, be aided by artificial specialties, and the target of a channeled Virtue! Done right, you can end up with so many Effect Points that you'll have to throw some away. Once you have a handle on that, go back and read the Astrology section of Sidereals again. There are a handful of special cases, how Paradox works, what the Spiders like, etc that you need to know in order to get real good at Astrology. Return to [[Exalted101:Main Page]] ---- Original Author: Neverway Please, feel free to edit this so it actually make sense. [[User:Neverway|Neverway]] 18:21, 3 Jul 2005 (PDT) [[Category:Exalted]]
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