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==Non-Exalted Character Types== While the focus of the core game is often on Exalts, they're not the only people in Creation who are out there doing important things. There are a variety of non-Exalted types from mortals to the children of powerful beings with supernatural power flowing through their veins. Not only that, there are a lot of them, they are the majority of PC types in existence. ===Mortals=== The vast bulk of the population of Creation are mortals, teeming in their untold millions. While it could be easy to dismiss them because of their short lifespans and lack of Essence, they are the bedrock upon which every society rests. Without the common man or woman, the great heroes have nothing to eat, drink or wear, no one to fight and die for. One additional nuance is that many of the Exalted begin their lives as mortals, discovering their heritage or destiny later in life. '''Ordinary Mortals''' Most mortals are average people who might have a trade or a craft. Farmers, artisans, labourers, priests, merchants and the like. Tradition, inherited privilege, hard work, practised skill and applied effort are some of the ways they get by. They are built using the Mortal or Expert Mortal CamPLs, and they have no Advantages that are out of the ordinary or supernatural in origin. '''Heroic Mortals''' A small subset of the ruck and run of humanity are just a little bit more capable and competent than the rest. Whether by birth, circumstance or some other factor, they excel. It is usually from amongst Heroic Mortals that Exaltation happens, the divine choosing those who have already distinguished themselves to be their chosen champions. They are built using the Heroic Mortal CamPL. '''Enlightened Mortals''' An even more select group are those who by exposure to the Wyld, extreme meditation and exercise, the application of divine powers or several other means have their spark of life Awakened. This allows them to manipulate Essence like the Exalted and other powerful beings, stealing just a fragment of that divinity for themselves. While they are normally built using the Heroic Mortal CamPL, they also get the Enlightened Mortal Power Package for free. They may learn Terrestrial Martial Arts, Terrestrial Sorcery and have an enhanced use of Mortal Thaumaturgy. Note these are the only Powers that a mortal may learn. '''Optional Rule: Gritty Consequences''' Mortals are distinguished from all the supernaturally-powered beings in Creation by their fragility. They bleed profusely from wounds, suffer infection and disease, fall easily to poison. If you wish to evoke this in all its glory, even beyond what is covered in the SoF rulebook, one option is to use [http://voidstar.squarespace.com/storage/Gritty%20Consequences.pdf Gritty Consequences]. This means that when mortals take Consequences, they may take more than just time and rest to recover from, requiring medical attention. Needless to say, Exalts with their blessed constitutions do not need to worry about any of this. See pages 269 and 285 of the SoF rulebook for more information on Disease and Poison/Drugs. ===God-Blooded=== Where mortals have to make their way in life through luck and effort, the collection of beings known as God-Blooded do so because of their august heritage. Sired by powerful beings, they carry a spark of that divinity in their blood. They do not approach the true Exalted in sheer power, but they are even more numerous than the Terrestrial Exalted. A God-Blooded character's nature is dependent on their parentage. This determines what Powers they have access to and their relationships with other powerful beings. God-Blooded are often the champions, priests and emissaries of either their divine parents or some other powerful being. While there are a minority wandering around searching for a purpose, or working for mortal organisations, most fall into intermediary roles in the supernatural world. '''Demon-Blooded''' The Demon-blooded born from the union of a demon and a mortal. These children often inherit physical and supernatural features from their Demon parent. There are two distinct catagories of Demon-Blooded, the Hellspawn and the Yozi-kin. The chief difference between the two appears to be the means by which they are empowered. Hellspawn draw their power from their lineage, whereas Yozi-kin are empowered by their patron. '''Fae-Blooded''' The Fae-Blooded are the result of the mating between a Fair Folk and a normal mortal. Unlike either of their parents, Fae-Blooded can function equally well in both the unshaped chaos of the Deep Wyld and Creation itself. Fae-Blooded tend to be very flamboyant and excessive in all things. Whatever they do, they do with gusto. Wherever they go, they leave their mark in lustful excess. They are comfortable in brothels, taverns, theaters with dramatic performances, or anywhere with strong emotion. '''Ghost-Blooded''' The child of a ghost and a mortal, only possible through the use of the powerful magics. Ghost-Blooded are highly valued by the Deathlords, as they are mortal servants who can use necromancy, and are often chosen to become Abyssal Exalted. '''God-Blooded''' The most common of the God-Blooded are those for whom all those with mixed mortal and supernatural heritage are named. They are the children of humans and either gods or elementals. '''Half-Castes''' Half-Castes are the children of the (non-Terrestrial) Exalted who have inherited a small share of their parent's power. There are five varieties of Half-Caste, corresponding to each of the (non-Terrestrial) Exalted. * Golden Children are the offspring of the Solar Exalted. * Moon-Born are sired by the Lunars. * Star-Blessed are the children of the Sidereals. * Shadowwalkers are the children of the Abyssals. * Grandchosen of the Yozis are the get of the Infernals.
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