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Stars Without Number: The High and the Mighty
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== Sanso Johansen (Nicias) == *Warrior 3 *XP: 4500 *Background: Noble *Training: Commando *Bio: Sanso might be from an undistinguished junior line of a backwater arctic clan, but he is pretty certain he can be a hero. He's still really into that kind of thing, even as a half-conscious cynicism has snuck into his (young) adult life. All those stories where the problems get resolved at the end when a kind and wise noble discovers the issue, or they platonically rescue the peasant heartthrob from criminals? He eats it all up. He wants to be that guy. *Description: The very model of a modern Space Viking, with buzzcut, dark blonde hair, dark blue eyes, a somewhat uneven tan, and a lanky build. He is maybe 80 or 90% as large across all dimensions as the modern Space Viking strictly should be; peasants from his estate often comment on this after meeting him in person. He seems tall in the media. *Languages: English, Norwegian, [Reserved] *Player: Nicias '''Attributes''' *Str: 10 *Dex: 18 (+2) *Con: 14 (+1) *Int: 14 (+1) *Wis: 7 (-1) *Cha: 10 '''Skills''' *Banked: 0 *Athletics 1 *Combat/Melee 2 *Combat/Primitive 0 *Combat/Projectile 1 *Culture/New Eden *Culture/Spacer 0 *Exosuit 1 *Leadership 0 *Persuade 0 *Stealth 0 *Survival 0 *Tactics 0 '''Combat''' *AC: Unarmored 7, Undersuit 5, Pilot/CFU 2 *HP: 20/20 *Init: +2 *MR: 10/20 *Primary Ranged Attack: Mag Rifle *Secondary Ranged Attack: Mag Pistol *Primary Melee Attack: Monoblade *Secondary Melee Attack: Kinesis Wraps *Special Attack: *Saves **Physical 12 **Mental 15 **Evasion 14 **Tech 16 **Luck 13 === Equipment === '''Exploring''' *Readied: (0/5 Free) Pilot Suit (0), Compad (*), Monoblade, Spike Thrower (2), Low-Light Goggles, Backpack *Stowed: (0/10 Free) Binoculars, Mag Pistol, Glowbug x5, Sniper Rifle (2), Climbing Harness, Grapnel Launcher, Survival Kit, Binder Satchel, 40m TL4 Rope, Sleep Grenade, Antisomnix '''New Eden''' *Readied: (2/5 Free) Armored Undersuit (0), Compad (*), Monoblade, Kinesis Wraps (Boots and Gloves), Pulse Transmitter *Sometimes, in appropriate situations, may bring mag pistol or sleep grenade(s) for sidearm, but will note. '''Foreign Stations''' *Readied: (2/5 Free) Armored Undersuit (0), Compad (*), Monoblade, Kinesis Wraps (Boots and Gloves), Mag Pistol (if permitted) '''Weapons''' *Monoblade (Damage 2d6, Range 6/9, TL4) *Kinesis Wraps (Damage 1d2+2, TL4) *Void Carbine *Spike Thrower *Mag Pistol *Mag Rifle *Sniper Rifle '''Armor''' *Pilot Suit (AC4, Encumbrance 0, TL5, link with compad) *Armored Undersuit (AC7, Encumbrance 0, TL4) *Combat Field Uniform (AC4, Encumbrance 0, TL4) '''Other Gear''' *Atmofilter *Backpack (TL4) *Binoculars (TL4) *Compad *Climbing Harness *Glowbug x10 *Grapnel launcher *Grav Chute (TL4) *Low-Light Goggles *Rope (TL4, 120 meters) *Survival kit *Thermal flare *Antisomnix x3 *Binder Satchel x3 *Pulse Transmitter *Sleep Grenade x5 === Mecha === Hamlet (Shock Suit) *Maint 500, Speed 4, Armor 12 (v. non-gunnery weapons) *Hitpoints: 30 *AC: 1 *Power 7/11, Free Mass 6/6, Hardpoints 1/2 *Fittings: Active Camo Surface (Power 1, Mass 2), Grav Chutes (Power 1, Mass 1) *Weaponry: Cutter Plates (Power 5, Mass 3, Hard Points 1) **(+4 to hit, 1d12+3 damage, Melee, AP10) *Sidearm: Spike Thrower ** (+4* to hit, 3d8**+2* damage, Range 20(10h)/40(20h), Ammo 9/15 ** * +6 to hit and +4 damage with burst fire ** ** 2d8 versus moderate armor and 1d8 versus heavy armor, see house rules (Named for a famous Terran detective and warrior-prince.) === Henchman === Start with no henchmen
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