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Stephen "Titivillus" Markowicz
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===Game Stats=== ====ATTRIBUTES==== MENTAL: Intelligence 3, Wits 3, Resolve 3<br> PHYSICAL: Strength 2, Dexterity 2, Stamina 2<br> SOCIAL: Presence 2, Manipulation 3, Composure 2<br> ====SKILLS==== Mental Skills: Academics 3, Computer 1, *Investigation (Media analysis) 3, Occult 1, Politics (Networks of influence) 2, Science 1<br> Physical Skills: Larceny 2, *Stealth (Evading pursuit) 1, Weaponry 1<br> Social Skills: Empathy 3, Streetwise 1, *Subterfuge 3 <br> -*Rote Specialties ====DERIVED STATS==== Health: 7<br> Willpower: 5<br> Wisdom: 7<br> Size: 5<br> Speed: 9<br> Initiative: 4<br> Defense: 2<br> Armor: 3 (Untouchable, Space 2)<br> Mental Shield: 3 (Mind 2) ====MAGIC STATS==== Gnosis: 2<br> Mana: 7 (max: 11, 2/turn)<br> Innate: Pattern Restoration (1/day), Pattern Scouring (1/day), Unseen Sense<br> Nimbus: A cacophony of unintelligible whispers that seem to convey dark or embarrassing secrets about the listener. <br> =====Arcana===== Fate 1, Mind 3, Space 3, Time 2 =====Rotes===== Indra’s Net (Fate 1: Interconnections) int + investigation + fate<br> Flight of Birds (Fate 1: Sybil’s Sight) wits + occult + fate<br> Read the Pulse of the City (Mind 3: Read Trends, GotV p.195) perception + empathy + mind<br> Shattering the Invisible Bonds (Space 3: Destroy the Threads) resolve + investigation + space<br> Seer’s Song (Time 2: Augury) int + occult + time <br> Gazing Through the Sands (Time 2: Postcognition) int + investigation + time<br> =====Dedicated Magical Tools===== The Classic Grey Trench Coat ====MERITS==== Contacts (Underground political activist cells, Local media, Local government) 3<br> High Speech<br> Language (German) 1<br> Mentor 2<br> Occultation 1<br> Resources 1<br> Status (GotV) 1 <br> And for the shared Sanctum: Sanctum 1, Hallow 1, Library (History of supernatural influence in society) 1
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