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Strangers in a Strange Land OSE:Ulf
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== Spells == *First Level Spells, 4/day **Sleep **Charm Person **Magic Missile *Second Level Spells 3/day **ESP **Knock **Web *Third Level Spells 2/day **Fireball **Protection from Normal Missiles **Hold Person *Metamagic 3 **Careful Spell (variable). Designate a number of targets equal to the number of points spent within the area of effect of a spell. These creatures automatically succeed on any required saving throws. **Distant Spell (1 point). Double the range of a spell, or, if the range is touch, increase the range to 20β. **Empowered Spell (variable). Reroll a number of damage dice, taking the new result. Each die rerolled costs 1 point. **Extended Spell (2 points). Spells with a duration of longer than Instant have their duration doubled, to a maximum duration of 24 hours. **Heightened Spell (3 points). The target of a heightened spell rolls any saving throw twice, taking the worse of the two results. **Quickened Spell (4 points). The character casts this spell quickly. They may cast an additional spell in the same round, provided the second spell is no higher than 2nd level. **Subtle Spell (2 points). Can be cast without verbal or somatic components. **Twinned Spell (variable). When casting a spell that affects a single individual and doesnβt have a range of self the sorcerer can affect another target within 5β of the original by spending one point per spell level.
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