Editing
Sylia
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Talents=== *'''Sea Raider''' (Zingara): The Difficulty of all Sailing tests made in your homeland's waters are reduced by 1. This can reduce tests to a Difficulty of Simple (D0). Additionally, the Difficulties of any Athletics tests relating to swimming are similarly reduced. *'''Tradesman''' (Merchant Caste): When Carousing, if you do not have sufficient Gold to pay your Upkeep, you may offer your services to a tradesman or to a guild in order to cover your Upkeep. However, you may not take any other actions during that period of Carousing. *'''Vagabond''' (Merchant Caste): Whether a nomad by choice or necessity, you can reduce the Difficulty of Survival tests by one, so long as you are on a maintained road. This may reduce the Difficulty of tests to Simple (D0). *'''Force of Presence''' (Persuade Tier 1): Your damage bonus on mental attacks is increased by +1[CD]. *'''Naturally Charming''' (Persuade Tier 2): You have a warm personality and a winning smile. People trust you. A successful Persuade test yields 1 point of bonus Momentum per rank of Naturally Charming. *'''No Mercy''' (Melee Tier 1): When making a Melee attack, you may re-roll a number of damage dice equal to the total number of Melee talents (and ranks in those talents) you have acquired, if desired. You must accept the results of the re-rolls. *'''Deft Blade''' (Melee Tier 2): You wield a blade as if it were an extension of your arm. When you spend momentum or threat to gain a bonus die on a melee roll, you gain 2 dice instead. Cap of dice to roll is still 5. *'''Grappler''' (Melee Tier 2): After a successful melee attack, you may spend 1 momentum to add Grappling to an unarmed attack. *'''Sixth Sense''' (Insight Tier 1): You may re-roll one d20 when making an Insight test, but you must accept the new result. In the event of an ambush, you gain 1 additional bonus point of Momentum. If the Insight test was requested because of sorcerous or otherwise unnatural phenomena, the GM must reveal this. *'''Agile''' (Acrobatics Tier 1): After making an acrobatics roll, you may reroll 1d20 and accept the new result *'''Nimble as a Cat''' (Acrobatics Tier 2): When making an Acrobatics test to jump or leap, reduce the Difficulty by one step for every rank of Nimble as a Cat. This may eliminate the need for the skill test if the result is reduced to Simple (D0). In addition, for each rank of Nimble as a Cat you gain 2 additional Cover dice when suffering falling damage.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information