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==Melee Rounds== Actions are declared from the lowest Initiative to the highest. Actions for the Round: <table class="wikitable" width=720px> <tr><th width=120px>Action</th><th width=120px>Init Cost</th><th>Result</th></tr> <tr><th colspan=3><b>AGGRESSIVE ACTIONS</b></th></tr> <tr><td>Assault</td><td align=center>2</td><td>You make an attack against a foe (if already engaged, must be that foe). If you succeed at the to-hit roll, you do not do normal damage. Instead, use the rules for the weapon's Critical type. If the foe has not yet acted this round, the foe may immediately make a return attack with no Initiative cost. This attack does count as the foe's action for the round.</td></tr> <tr><td>Attack</td><td align=center>1</td><td>Make a standard Strike test against a selected foe (if already engaged, must be that foe).</td></tr> <tr><td>Grapple</td><td align=center>0</td><td>Make a Brawl attack against a foe.</td></tr> <tr><td>Intimidate</td><td align=center>1</td><td>Make a Impress test against a Target of 7 + the Enemy's Rating (or the hero's Coyote totem value). Each success (including Bonuses) reduces the foe's Initiative by one.</td></tr> <tr><td>Shoot</td><td align=center>2</td><td>You must be unengaged to take this action. Choose a foe to make a Shoot attack at, if that foe is Engaged the Shoot attack has a -2 penalty.</td></tr> <tr><th colspan=3><b>DEFENSIVE ACTIONS</b></th></tr> <tr><td>Defend</td><td align=center>0</td><td>If you are attacked this round, you may make a Strike or Grapple test in response to the attack. If you are not attacked, you take no action but gain 2 Initiative.</td></tr> <tr><td>Disengage</td><td align=center>3</td><td>Move away from a foe. You will count as disengaged for the next round.</td></tr> <tr><td>Move</td><td align=center>0</td><td>You must be unengaged to take this action. Move one range step closer or further away from the enemy. If you are at Long Distance and move further away, you have fled the battle.</td></tr> <tr><td>Recover</td><td align=center>0</td><td>Make no attack this round. You regain 2 Resolve. Your current Resolve cannot exceed your starting total.</td></tr> </table> Actions are resolved in Initiative order, starting from the highest to the lowest. As actions are resolved, Initiative is spent.
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