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TROSSocialCombat
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==Resolution== As soon as one character is Convinced, the Social Combat is over. The character who is Convinced will act in accordance with the Goal that their opponent specified. However, resolution can be somewhat more complicated than that. Compare the number of blows taken between the two characters and consult the following table. {|align="center" border="1" |- ! Rowspan=2 |Unconvinced Character Blows Taken ! Colspan=2 |Convinced Character Blows Taken |- !1 !>1 |- !0 |Quick victory: if the Goal requires a lot of activity, the Convinced character may have 2nd thoughts before it is entirely complete. |Complete victory |- ! >1 but less than or equal to Convinced Character |Colspan=2| Victory β Unconvinced character must provide some minor concession. |- !More than Convinced Character |Colspan=2| Slim Victory - Unconvinced character must provide a major concession. |} If there is an Audience involved, there are two possible outcomes. In the first, the opponent is Convinced. In that case, the opponent simply gives up trying to convince the Audience, and cedes the point to the other participant. In the second case, it is the Audience that is convinced. The Audience will bring an end to the Social Combat by accepting the points of one of the participants, and simply no longer listen to the other participant. A minor concession is some action/behaviour on the Unconvinced characters part that either a) makes the Goal less onerous on the part of the Convinced character or b) gives the Convinced character at least a portion of what the Convinced character wanted as their goal. A major concession is some action/behaviour of the Unconvinced characters part that either a) makes both the Goal less onerous on the part of the Convinced character AND gives them at least a portion of what the Convinced character wanted as their goal or b) gives the Convinced character MOST of what they wanted from their goal, but not all.
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