Editing
The Sanitation Bureau:Paul Carmody
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Moves == * '''Strong personalities:''' When you ''hit the streets'' looking for your own faction, or ''dig through the stuff'' of your own faction, roll +sharp instead of +faction. * '''Hot buttons:''' When you provoke someone who disagrees with you, roll +intense. On a hit, they lose their cool, and you get to choose one option from the list. On a 7β9, you both lose your cool: whichever option you choose for them, you do it too. ** They mark Stress. ** They reveal a secret. ** They lose one Debt they hold over you. If you owe them nothing, nothing happens. * '''All will be revealed in time:''' Whenever you ''lend a hand'' to someone who's trying to ''keep their shit together,'' you succeed as though you'd rolled a 10+. Also, when you reassure NPCs who are freaking out, roll +cool. On a 7β9, they pull themselves together for the moment. On a 10+, they keep it together for the rest of the scene.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information