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== Magic & Healing in the Valley: == Immediately after the completion of the Darkening ritual, manny users of magic around the valley began to notice very profound changes in the way magic works: Teleportation, Dimension Door, and all other forms of immediate travel have ceased to work. Spells that use extra-dimensional effects, such as Magic Rope, or Meld Into Stone, no longer function. Effects such as Fly, Levitate and Wind Walk have their effects significantly restricted. They move at a greatly reduced pace, while the maneuverability, and duration require significant concentration - on a plus side, however, they all now last at least as long as their caster can hold his/her concentration and most of them last a little longer, based upon the caster's level. Healing effects of priests, druids, shaman & bards have increased significantly: The orison 'Cure Minor Wounds' heals 2 pts + 1 pt per 5 levels of the caster. All of the other Curing spells add the casters level x 1.5 to the dice roll, and all healing dice have been increased from a D8 to a D10. Additionally, spell casters who traditionally have had access to powerful magic, but not to powerful healing magic, have found a new connection to the magical weave, allowing them to cast some worthwile healing spells. 2nd lvl. Wiz./Sorc. spell 'Mend Minor Wounds' heals 1d6+1/2 lvl. (Maximum +5) 4th lvl. Wiz./Sorc. spell 'Mend Moderate Wounds' heals 2d6+1/lvl. (Maximum +10) 7th lvl. Wiz./Sorc. spell 'Mend Serious Wounds' heals 3d6+1/lvl. (Maximum +15) 9th lvl. Wiz./Sorc. spell 'Mend Critical Wounds' heals 4d6+1/lvl. (Maximum +20)
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