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To Build A Nation: Durvan
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===Background=== '''Generated background:''' *''Human'' **'''Age:''' 60 (looks 40) **'''Build:''' 2.15 m, 115 kg/ 7'1", 255 pounds **'''Appearance:''' Average **'''Ancestors:''' your ancestors were ordinary and unexceptional people. **'''Family Circumstances:''' You were born to a poor family. Your father was a confidence artist. You can start with a disguise kit. **'''Parents:''' Your mother is dead. Natural causes. **'''Siblings:''' You have six siblings. 2 sisters (both older), 4 brothers (two older, two younger). One sister is alive and well-regarded (Shadow collaborator), another is alive but disgraced (resistance leader). Two brothers are alive and two are dead: an older one in the fire that consumed Durvan's home town and a younger one that was well-regarded (Shadow collaborator). **'''Childhood:''' You were apprenticed to a carpenter (sometimes, Durvan carves animals out of little pieces of wood) **'''Major Setback:''' You became possessed by a demon. Gain 1 Corruption. *''Vampire'' **'''Superstitious Fear:''' mirrors **'''Unusual Qualities:''' you can speak only in whispers **'''Sire's Identity:''' complete stranger **'''Sire's Motive:''' to acquire a servant **'''Relationship:''' Your sire abandoned you, though they still have power over you *''Prince of Darkness'' **'''Story Development:''' applying your knack for problem-solving to the predicament of your undead self, you have enhanced your innate powers '''Generated personality:''' **'''Personality:''' You put your interests and those of your friends above all else **'''Obligation:''' you value law and order and try to live up to your obligations. **'''Morality:''' You strive to do right in all things, to consider others, to obey the laws, and to leave the world better than how you found it. **'''Piety:''' Your religious beliefs are neither strong nor weak. **'''Desire:''' To be that young, good Durvan again **'''Fear:''' It may be too late for that '''Life Events''' * '''Warrior:''' The town where you were living burned down. Trying to score the Big One, Durvan's father, Castoran, negotiated with Iron Legion/Order of Shadow scouts to facilitate his town's invasion. By then, Durvan was away in the war. Ectastic with all the gold he made, Castoran got drunk and forgot to warn his family to leave town. The Shadow's forces torched the place, killing Durvan's mother and an older brother. * '''Prince of Darkness:''' You did something unspeakable, an act that has forever after stained your soul. Gain a Mark of Darkness: you grow a sixth finger on each hand and a sixth toe on each foot. Many years later, after becoming a vampire, Durvan learned from one of the scouts that negotiated with Castoran the truth. Durvan tracked his father down and burned him alive. '''The Kicker''' A week ago, a member of the cabal killed one of your remaining siblings in retaliation for you not disposing of the town administrator (Brutus), like you were instructed to. You are certain of this, because Cairistìne (who was either there if they were nearby, or heard the cabal member discussing it) told you of it. Cairistìne arrived as a mysterious stranger who suddenly vanished. You have since learned of her alliance with Brutus. You know that the cabal will continue to kill your human family if you do not come into line and do their bidding. You've very recently acquired a magical helmet that, when worn, lets you breathe underwater, but imposes 3 banes on all Perception rolls. It belonged to beastpeople from Erethor Forest, who were en route to a meeting with Erenlander rebels. Durvan took out the Erenlander cell, then showed up to the rendezvous and dealt with the beastpeople. They had a few other trinkets, all of which Durvan surrendered to his lord, who let teh vampire keep the helmet as both souvenir and reward.
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