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To Build A Nation: Sugul
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===Background=== '''Generated background:''' *You grew up hearing tales of the Shadow's conquests in the south. You won glory and honor by slaughtering the humans living there. *Bad thing done in the past: We can leave that open. It would have been something in her past... maybe she (or members of her family group) got designated to march south with the Iron Legion, and she tricked others into responding to that call-up? Word came back a few months later that that platoon all drowned in a sailing accident, which is one of the worst fears of hobgoblins (hey hate the water). Refusing military service, tricking others into going for you, and them drowning without ever seeing the glory of combat are all pretty bad-apple from a goblinoid perspective. But we can leave it open if that doesn't compel. *Life Event (L1 Ogre): Major Setback - You did something profoundly wrong that has stained your soul. Gain 3 Corruption. Roll a d6 - '1'. On an odd number, other people know what you did. Oddly, this could have been a boon within the forces of the Shadow. Unless it was something that goes against everything an ogre should stand for. *The ''Seer'' has whispered that hobgoblins and ogres are descended from the ''Jotun'' rather than having been made by ''Izradur''. *Life Event (L3 Oracle): Strange Event - You stopped a harvester from stealing another person’s organs. The harvester ran off, but is sure to give you trouble. The person you saved is friendly to you and will try to help you, and they supplied you with sufficient trade goods that you were able to have a wealthy lifestyle for a season. Wealthy lifestyle items added to the equipment above. I think we'll detail the people in play. '''Generated personality:''' *'''Desire:''' Wealth *'''Fear:''' Judgment *'''Secret:''' Carrying the ''Seer''. *You have nothing to prove. You know your worth and won’t be baited into a fight you could avoid.
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